| bool IsWindingInside(const WindingRule& rule, int n) | PublicStatic | | 0x04 |
| bool VertCCW(Vertex u, Vertex v, Vertex w) | PublicStatic | | 0x08 |
| bool VertEq(Vertex lhs, Vertex rhs) | PublicStatic | | 0x08 |
| bool VertLeq(Vertex lhs, Vertex rhs) | PublicStatic | | 0x08 |
| float EdgeEval(Vertex u, Vertex v, Vertex w) | PublicStatic | | 0x08 |
| float EdgeSign(Vertex u, Vertex v, Vertex w) | PublicStatic | | 0x08 |
| bool TransLeq(Vertex lhs, Vertex rhs) | PublicStatic | | 0x08 |
| float TransEval(Vertex u, Vertex v, Vertex w) | PublicStatic | | 0x08 |
| float TransSign(Vertex u, Vertex v, Vertex w) | PublicStatic | | 0x08 |
| bool EdgeGoesLeft(Edge e) | PublicStatic | | 0x08 |
| bool EdgeGoesRight(Edge e) | PublicStatic | | 0x08 |
| float VertL1dist(Vertex u, Vertex v) | PublicStatic | | 0x08 |
| void AddWinding(Edge eDst, Edge eSrc) | PublicStatic | | 0x08 |
| float Interpolate(float a, float x, float b, float y) | PublicStatic | | 0x04 |
| void Swap(ref Vertex& a, ref Vertex& b) | PrivateStatic | | 0x08 |
| void EdgeIntersect(Vertex o1, Vertex d1, Vertex o2, Vertex d2, Vertex v) | PublicStatic | | 0x08 |