Zdexby TheHolyOneZ
44,741 classes
Class

SplineInputModuleBase

: CGModule : DTVersionedMonoBehaviour : MonoBehaviour : Behaviour : Component : Object : Object
FluffyUnderware.Curvy.Generator.SplineInputModuleBase, Assembly-CSharp-firstpass 0x00D8 (216 B) inherited 0x00C0 Assembly-CSharp-firstpass.dll
0x00x00D8

Members 4

OffsetSizeNameTypeFlagsDefault
0x01m_UseCacheboolPrivate—
0x01m_UseGlobalSpaceboolPrivate—
0x00C20x06padding / unreflected
0x08m_StartCPCurvySplineSegment1 flags—
0x08m_EndCPCurvySplineSegment1 flags—
Inherited from CGModule 20
OffsetSizeNameTypeFlagsDefault
0x08m_OnBeforeRefreshCurvyCGEvent1 flags—
0x08m_OnRefreshCurvyCGEvent1 flags—
0x08m_ModuleNamestringPrivate—
0x01m_ActiveboolPrivate—
0x01m_RandomizeSeedboolPrivate—
0x004A0x02padding / unreflected
0x04m_SeedintPrivate—
0x04m_UniqueIDintPrivate—
0x00540x04padding / unreflected
0x08generatorCurvyGeneratorPrivate—
0x01isInitializedboolPrivate—
0x00610x07padding / unreflected
0x08resourceNamerResourceNamerPrivate+1 flags—
0x08informationProviderInformationProviderPrivate+1 flags—
0x08dirtinessManagerDirtinessManagerPrivate+1 flags—
0x08slotsSlotsPrivate+1 flags—
0x08identifierIdentifierPrivate+1 flags—
0x08resourceManagersList<System.ValueTuple<UnityEngine.ComponentPrivate+1 flags—
0x08UIMessagesList<System.String>Public+1 flags—
0x08PropertiesCGModulePropertiesPublic—
0x04SortAncestorsint1 flags—
Inherited from DTVersionedMonoBehaviour 2
OffsetSizeNameTypeFlagsDefault
0x08m_VersionstringPrivate—
0x01<IsActiveAndEnabled>k__BackingFieldboolPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 35

SignatureFlagsNativeParams
bool get_UseCache()Public+1 flags0x01
void set_UseCache(bool value)Public+1 flags0x01
CurvySplineSegment get_StartCP()Public+1 flags0x08
void set_StartCP(CurvySplineSegment value)Public+1 flags0x08
CurvySplineSegment get_EndCP()Public+1 flags0x08
void set_EndCP(CurvySplineSegment value)Public+1 flags0x08
bool get_UseGlobalSpace()Public+1 flags0x01
void set_UseGlobalSpace(bool value)Public+1 flags0x01
bool get_IsConfigured()Public+2 flags0x01
bool get_IsInitialized()Public+2 flags0x01
bool get_PathIsClosed()PublicFinal+3 flags0x01
void SetRange(CurvySplineSegment rangeStart, CurvySplineSegment rangeEnd)Public0x08
void ClearRange()Public0x00
void OnEnable()2 flags0x00
void OnDisable()2 flags0x00
void OnValidate()2 flags0x00
void Reset()Public+1 flags0x00
void OnSplineRefreshed(CurvySplineEventArgs e)Private0x08
void OnSplineInitialized(CurvySplineEventArgs e)Private0x08
void OnInputSplineCoordinatesChanged(CurvySpline sender)Private0x08
void ForceRefresh()Private0x00
bool getPathClosed(CurvySpline spline)Private0x08
CGData GetSplineData(CurvySpline spline, bool fullPath, CGDataRequestRasterization raster, CGDataRequestMetaCGOptions options)1 flags0x08
void ProcessControlPointOptions(const ControlPointOption& options, int positionsCount, List<FluffyUnderware.Curvy.Generator.SamplePointsMaterialGroup> shapeMaterialGroups, List<FluffyUnderware.Curvy.Generator.SamplePointUData> extendedUVData, List<FluffyUnderware.Curvy.Generator.DuplicateSamplePoint> duplicatePoints, ref SamplePointsMaterialGroup& currentMaterialGroup, ref SamplePointsPatch& currentPatch, ref float& currentDistance, ref bool& duplicatePoint)PrivateStatic0x24
void FillData(CGShape dataToFill, SamplePointsMaterialGroup materialGroup, const SubArrayList<System.Single>& sourceFs, const SubArrayList<System.Single>& relativeFs, bool isFullPath, const SubArrayList<UnityEngine.Vector3>& positions, const SubArrayList<UnityEngine.Vector3>& tangents, const SubArrayList<UnityEngine.Vector3>& normals, bool considerSplineTransform, Transform splineTransform, Transform generatorTransform)PrivateStatic0x20
void AddPoint(float sourceF, float relativeF, bool isFullPath, const Vector3& position, const Vector3& tangent, const Vector3& up, ref SubArrayList<System.Single>& sourceFList, ref SubArrayList<System.Single>& relativeFList, ref SubArrayList<UnityEngine.Vector3>& positionList, ref SubArrayList<UnityEngine.Vector3>& tangentList, ref SubArrayList<UnityEngine.Vector3>& upList)PrivateStatic0x20
bool MoveByAngleExt(CurvySpline spline, bool useCache, ref float& tf, float maxDistance, float maxAngle, ref Vector3& pos, ref Vector3& tan, float stopTF, bool loop, float stepDist)PrivateStatic0x0C
void CalculateExtendedUV(CurvySpline spline, float startTF, float endTF, List<FluffyUnderware.Curvy.Generator.SamplePointUData> ext, CGShape data)PrivateStatic0x08
MetaCGOptions findPreviousReferenceCPOptions(CurvySpline spline, float tf, ref CurvySplineSegment& cp)PrivateStatic0x08
MetaCGOptions findNextReferenceCPOptions(CurvySpline spline, float tf, ref CurvySplineSegment& cp)PrivateStatic0x08
CurvySpline get_InputSpline()5 flags0x08
void set_InputSpline(CurvySpline value)5 flags0x08
void OnSplineAssigned()3 flags0x00
void ValidateStartAndEndCps()1 flags0x00
void .ctor()2 flags0x00

Subclasses 2