| bool get_Combine() | Public+1 flags | | 0x01 |
| void set_Combine(bool value) | Public+1 flags | | 0x01 |
| bool get_UnwrapUV2() | Public+1 flags | | 0x01 |
| void set_UnwrapUV2(bool value) | Public+1 flags | | 0x01 |
| bool get_GroupMeshes() | Public+1 flags | | 0x01 |
| void set_GroupMeshes(bool value) | Public+1 flags | | 0x01 |
| bool get_IncludeNormals() | Public+1 flags | | 0x01 |
| void set_IncludeNormals(bool value) | Public+1 flags | | 0x01 |
| bool get_IncludeTangents() | Public+1 flags | | 0x01 |
| void set_IncludeTangents(bool value) | Public+1 flags | | 0x01 |
| CGYesNoAuto get_AddNormals() | Public+1 flags | | 0x04 |
| void set_AddNormals(const CGYesNoAuto& value) | Public+1 flags | | 0x04 |
| CGYesNoAuto get_AddTangents() | Public+1 flags | | 0x04 |
| void set_AddTangents(const CGYesNoAuto& value) | Public+1 flags | | 0x04 |
| bool get_AddUV2() | Public+1 flags | | 0x01 |
| void set_AddUV2(bool value) | Public+1 flags | | 0x01 |
| int get_Layer() | Public+1 flags | | 0x04 |
| void set_Layer(int value) | Public+1 flags | | 0x04 |
| string get_Tag() | Public+1 flags | | 0x08 |
| void set_Tag(const string& value) | Public+1 flags | | 0x08 |
| bool get_MakeStatic() | Public+1 flags | | 0x01 |
| void set_MakeStatic(bool value) | Public+1 flags | | 0x01 |
| bool get_RendererEnabled() | Public+1 flags | | 0x01 |
| void set_RendererEnabled(bool value) | Public+1 flags | | 0x01 |
| ShadowCastingMode get_CastShadows() | Public+1 flags | | 0x04 |
| void set_CastShadows(const ShadowCastingMode& value) | Public+1 flags | | 0x04 |
| bool get_ReceiveShadows() | Public+1 flags | | 0x01 |
| void set_ReceiveShadows(bool value) | Public+1 flags | | 0x01 |
| bool get_UseLightProbes() | Public+1 flags | | 0x01 |
| void set_UseLightProbes(bool value) | Public+1 flags | | 0x01 |
| LightProbeUsage get_LightProbeUsage() | Public+1 flags | | 0x04 |
| void set_LightProbeUsage(const LightProbeUsage& value) | Public+1 flags | | 0x04 |
| ReflectionProbeUsage get_ReflectionProbes() | Public+1 flags | | 0x04 |
| void set_ReflectionProbes(const ReflectionProbeUsage& value) | Public+1 flags | | 0x04 |
| Transform get_AnchorOverride() | Public+1 flags | | 0x08 |
| void set_AnchorOverride(Transform value) | Public+1 flags | | 0x08 |
| CGColliderEnum get_Collider() | Public+1 flags | | 0x04 |
| void set_Collider(const CGColliderEnum& value) | Public+1 flags | | 0x04 |
| bool get_AutoUpdateColliders() | Public+1 flags | | 0x01 |
| void set_AutoUpdateColliders(bool value) | Public+1 flags | | 0x01 |
| bool get_Convex() | Public+1 flags | | 0x01 |
| void set_Convex(bool value) | Public+1 flags | | 0x01 |
| bool get_IsTrigger() | Public+1 flags | | 0x01 |
| void set_IsTrigger(bool value) | Public+1 flags | | 0x01 |
| MeshColliderCookingOptions get_CookingOptions() | Public+1 flags | | 0x04 |
| void set_CookingOptions(const MeshColliderCookingOptions& value) | Public+1 flags | | 0x04 |
| PhysicMaterial get_Material() | Public+1 flags | | 0x08 |
| void set_Material(PhysicMaterial value) | Public+1 flags | | 0x08 |
| CGMeshResourceCollection get_Meshes() | Public+1 flags | | 0x08 |
| int get_MeshCount() | Public+1 flags | | 0x04 |
| int get_VertexCount() | Public+1 flags | | 0x04 |
| void set_VertexCount(int value) | Private+1 flags | | 0x04 |
| bool get_CanGroupMeshes() | Private+1 flags | | 0x01 |
| bool get_CanModifyStaticFlag() | Private+1 flags | | 0x01 |
| bool get_CanUpdate() | Private+1 flags | | 0x01 |
| bool get_EnableIsTrigger() | Private+1 flags | | 0x01 |
| void Reset() | Public+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool DeleteAllOutputManagedResources() | Public+1 flags | | 0x01 |
| void Clear() | Public | | 0x00 |
| void Refresh() | Public+1 flags | | 0x00 |
| void UpdateColliders() | Public | | 0x00 |
| void OnBeforeSerialize() | PublicFinal+2 flags | | 0x00 |
| void OnAfterDeserialize() | PublicFinal+2 flags | | 0x00 |
| void CreateMeshes(List<FluffyUnderware.Curvy.Generator.CGVMesh> vMeshes, bool combine, List<FluffyUnderware.Curvy.Generator.CGMeshResource> createdMeshes) | Private | | 0x08 |
| void CreateSpotMeshes(List<FluffyUnderware.Curvy.Generator.CGVMesh> vMeshes, const SubArray<FluffyUnderware.Curvy.Generator.CGSpot>& spots, bool combine, bool spotsIsACopy, List<FluffyUnderware.Curvy.Generator.CGMeshResource> createdMeshes) | Private | | 0x10 |
| CGMeshResource WriteVMeshToMesh(CGVMesh vmesh, List<FluffyUnderware.Curvy.Generator.CGMeshResource> cgMeshResources) | Private | | 0x08 |
| CGMeshResource GetNewMesh(int currentMeshCount) | Private | | 0x08 |
| Nullable<ToolBuddy.Pooling.Collections.SubArray<FluffyUnderware.Curvy.Generator.CGSpot>> ToOneDimensionalArray(List<FluffyUnderware.Curvy.Generator.CGSpots> spotsList, ref bool& arrayIsCopy) | PrivateStatic | | 0x18 |
| void ValidateMesh(Mesh mesh) | Private | | 0x08 |
| void ResetOnEnable() | 2 flags | | 0x00 |
| void SaveToAsset() | Public | | 0x00 |
| void SaveToSceneAndAsset() | Public | | 0x00 |
| GameObject SaveResourceToScene(Component managedResource, Transform newParent) | 2 flags | | 0x08 |