Zdexby TheHolyOneZ
44,741 classes
FluffyUnderware.Curvy.Generator.Modules.CreateGameObject, Assembly-CSharp-firstpass 0x00F0 (240 B) inherited 0x00C0 Assembly-CSharp-firstpass.dll
0x00x00F0

Members 7

OffsetSizeNameTypeFlagsDefault
0x08InGameObjectArrayCGModuleInputSlotPublic—
0x08InSpotsCGModuleInputSlotPublic—
0x08m_ResourcesCGGameObjectResourceCollectionPrivate—
0x01m_MakeStaticboolPrivate—
0x00D90x03padding / unreflected
0x04m_LayerintPrivate—
0x01applyLayerOnChildrenboolPrivate—
0x00E10x07padding / unreflected
0x08usedPoolsDictionaryDictionary<UnityEngine.TransformPrivate+1 flags—
Inherited from CGModule 20
OffsetSizeNameTypeFlagsDefault
0x08m_OnBeforeRefreshCurvyCGEvent1 flags—
0x08m_OnRefreshCurvyCGEvent1 flags—
0x08m_ModuleNamestringPrivate—
0x01m_ActiveboolPrivate—
0x01m_RandomizeSeedboolPrivate—
0x004A0x02padding / unreflected
0x04m_SeedintPrivate—
0x04m_UniqueIDintPrivate—
0x00540x04padding / unreflected
0x08generatorCurvyGeneratorPrivate—
0x01isInitializedboolPrivate—
0x00610x07padding / unreflected
0x08resourceNamerResourceNamerPrivate+1 flags—
0x08informationProviderInformationProviderPrivate+1 flags—
0x08dirtinessManagerDirtinessManagerPrivate+1 flags—
0x08slotsSlotsPrivate+1 flags—
0x08identifierIdentifierPrivate+1 flags—
0x08resourceManagersList<System.ValueTuple<UnityEngine.ComponentPrivate+1 flags—
0x08UIMessagesList<System.String>Public+1 flags—
0x08PropertiesCGModulePropertiesPublic—
0x04SortAncestorsint1 flags—
Inherited from DTVersionedMonoBehaviour 2
OffsetSizeNameTypeFlagsDefault
0x08m_VersionstringPrivate—
0x01<IsActiveAndEnabled>k__BackingFieldboolPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 16

SignatureFlagsNativeParams
int get_Layer()Public+1 flags0x04
void set_Layer(int value)Public+1 flags0x04
bool get_ApplyLayerOnChildren()Public+1 flags0x01
void set_ApplyLayerOnChildren(bool value)Public+1 flags0x01
bool get_MakeStatic()Public+1 flags0x01
void set_MakeStatic(bool value)Public+1 flags0x01
CGGameObjectResourceCollection get_GameObjects()Public+1 flags0x08
int get_GameObjectCount()Public+1 flags0x04
void Reset()Public+1 flags0x00
void OnDestroy()2 flags0x00
bool DeleteAllOutputManagedResources()Public+1 flags0x01
void Clear()Public0x00
void Refresh()Public+1 flags0x00
GameObject SaveResourceToScene(Component managedResource, Transform newParent)2 flags0x08
void ResetOnEnable()2 flags0x00
void .ctor()Public+1 flags0x00