| void .ctor(int ) | Public+1 flags | — | 0x04 |
| void Set(int , SceneLookupData ) | Public | — | 0x08 |
| ref SceneLookupData Address(int ) | Public | — | 0x08 |
| SceneLookupData Get(int ) | Public | — | 0x08 |
| void System.Collections.Generic.IList`1.Insert(int index, SceneLookupData item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(SceneLookupData item) | 1 flags | | 0x08 |
| SceneLookupData System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, SceneLookupData item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(SceneLookupData item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(SceneLookupData item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(SceneLookupData item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const SceneLookupData[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<FishNet.Managing.Scened.SceneLookupData> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| SceneLookupData System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, IEquatable<FishNet.Managing.Scened.SceneLookupData> item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(IEquatable<FishNet.Managing.Scened.SceneLookupData> item) | 1 flags | | 0x08 |
| IEquatable<FishNet.Managing.Scened.SceneLookupData> System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, IEquatable<FishNet.Managing.Scened.SceneLookupData> item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(IEquatable<FishNet.Managing.Scened.SceneLookupData> item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(IEquatable<FishNet.Managing.Scened.SceneLookupData> item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(IEquatable<FishNet.Managing.Scened.SceneLookupData> item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const IEquatable<FishNet.Managing.Scened.SceneLookupData>[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<System.IEquatable<FishNet.Managing.Scened.SceneLookupData>> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| IEquatable<FishNet.Managing.Scened.SceneLookupData> System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, object item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(object item) | 1 flags | | 0x08 |
| object System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, object item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(object item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(object item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(object item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |