Zdexby TheHolyOneZ
44,741 classes
Class

GoalData[]

: Array : Object
FishNet.Component.Transforming.NetworkTransform.GoalData[], FishNet.Runtime 0x0020 (32 B) inherited 0x0020 FishNet.Runtime.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 49

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , GoalData )Public—0x08
ref GoalData Address(int )Public—0x08
GoalData Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, GoalData item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(GoalData item)1 flags0x08
GoalData System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, GoalData item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(GoalData item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(GoalData item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(GoalData item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const GoalData[]& array, int arrayIndex)1 flags0x08
IEnumerator<FishNet.Component.Transforming.NetworkTransform.GoalData> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
GoalData System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IResettable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IResettable item)1 flags0x08
IResettable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IResettable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IResettable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IResettable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IResettable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IResettable[]& array, int arrayIndex)1 flags0x08
IEnumerator<GameKit.Utilities.IResettable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IResettable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04