| int GetDepthSliceForEye(const StereoTargetEyeMask& mask) | PublicStatic | — | 0x04 |
| RenderTargetIdentifier ComposeTarget(OutlineParameters parameters, const RenderTargetIdentifier& target) | PublicStatic | — | 0x28 |
| bool IsUsingVR(OutlineParameters parameters) | PublicStatic | — | 0x08 |
| RenderTextureInfo GetTargetInfo(OutlineParameters parameters, int width, int height, int depthBuffer, bool forceNoAA, bool noFiltering) | PublicStatic | — | 0x38 |
| void GetTemporaryRT(OutlineParameters parameters, int id, int width, int height, int depthBuffer, bool clear, bool forceNoAA, bool noFiltering) | PublicStatic | — | 0x08 |
| RenderTextureFormat GetHDRFormat() | PrivateStatic | — | 0x04 |