Zdexby TheHolyOneZ
44,741 classes
Class

RenderTargetUtility

: Object
EPOOutline.RenderTargetUtility, Assembly-CSharp-firstpass 0x0010 (16 B) inherited 0x0010 Assembly-CSharp-firstpass.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
0x08hdrFormatNullable<UnityEngine.RenderTextureFormat>PrivateStatic—

Functions 6

SignatureFlagsNativeParams
int GetDepthSliceForEye(const StereoTargetEyeMask& mask)PublicStatic—0x04
RenderTargetIdentifier ComposeTarget(OutlineParameters parameters, const RenderTargetIdentifier& target)PublicStatic—0x28
bool IsUsingVR(OutlineParameters parameters)PublicStatic—0x08
RenderTextureInfo GetTargetInfo(OutlineParameters parameters, int width, int height, int depthBuffer, bool forceNoAA, bool noFiltering)PublicStatic—0x38
void GetTemporaryRT(OutlineParameters parameters, int id, int width, int height, int depthBuffer, bool clear, bool forceNoAA, bool noFiltering)PublicStatic—0x08
RenderTextureFormat GetHDRFormat()PrivateStatic—0x04