| int ClosestPowerOfTwo(int value) | PublicStatic | | 0x04 |
| bool IsPowerOfTwo(int value) | PublicStatic | | 0x04 |
| int NextPowerOfTwo(int value) | PublicStatic | | 0x04 |
| float GammaToLinearSpace(float value) | PublicStatic | | 0x04 |
| float LinearToGammaSpace(float value) | PublicStatic | | 0x04 |
| Color CorrelatedColorTemperatureToRGB(float kelvin) | PublicStatic | | 0x10 |
| ushort FloatToHalf(float val) | PublicStatic | | 0x04 |
| float PerlinNoise(float x, float y) | PublicStatic | | 0x04 |
| float Sin(float f) | PublicStatic | | 0x04 |
| float Cos(float f) | PublicStatic | | 0x04 |
| float Tan(float f) | PublicStatic | | 0x04 |
| float Asin(float f) | PublicStatic | | 0x04 |
| float Acos(float f) | PublicStatic | | 0x04 |
| float Atan(float f) | PublicStatic | | 0x04 |
| float Atan2(float y, float x) | PublicStatic | | 0x04 |
| float Sqrt(float f) | PublicStatic | | 0x04 |
| float Abs(float f) | PublicStatic | | 0x04 |
| int Abs(int value) | PublicStatic | | 0x04 |
| float Min(float a, float b) | PublicStatic | | 0x04 |
| float Min(const float[]& values) | PublicStatic | | 0x08 |
| int Min(int a, int b) | PublicStatic | | 0x04 |
| int Min(const int[]& values) | PublicStatic | | 0x08 |
| float Max(float a, float b) | PublicStatic | | 0x04 |
| float Max(const float[]& values) | PublicStatic | | 0x08 |
| int Max(int a, int b) | PublicStatic | | 0x04 |
| float Pow(float f, float p) | PublicStatic | | 0x04 |
| float Exp(float power) | PublicStatic | | 0x04 |
| float Log(float f, float p) | PublicStatic | | 0x04 |
| float Log(float f) | PublicStatic | | 0x04 |
| float Log10(float f) | PublicStatic | | 0x04 |
| float Ceil(float f) | PublicStatic | | 0x04 |
| float Floor(float f) | PublicStatic | | 0x04 |
| float Round(float f) | PublicStatic | | 0x04 |
| int CeilToInt(float f) | PublicStatic | | 0x04 |
| int FloorToInt(float f) | PublicStatic | | 0x04 |
| int RoundToInt(float f) | PublicStatic | | 0x04 |
| float Sign(float f) | PublicStatic | | 0x04 |
| float Clamp(float value, float min, float max) | PublicStatic | | 0x04 |
| int Clamp(int value, int min, int max) | PublicStatic | | 0x04 |
| float Clamp01(float value) | PublicStatic | | 0x04 |
| float Lerp(float a, float b, float t) | PublicStatic | | 0x04 |
| float LerpUnclamped(float a, float b, float t) | PublicStatic | | 0x04 |
| float LerpAngle(float a, float b, float t) | PublicStatic | | 0x04 |
| float MoveTowards(float current, float target, float maxDelta) | PublicStatic | | 0x04 |
| float SmoothStep(float from, float to, float t) | PublicStatic | | 0x04 |
| bool Approximately(float a, float b) | PublicStatic | | 0x04 |
| float SmoothDamp(float current, float target, ref float& currentVelocity, float smoothTime, float maxSpeed, float deltaTime) | PublicStatic | | 0x04 |
| float Repeat(float t, float length) | PublicStatic | | 0x04 |
| float InverseLerp(float a, float b, float value) | PublicStatic | | 0x04 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void CorrelatedColorTemperatureToRGB_Injected(float kelvin, ref Color& ret) | PrivateStatic | | 0x10 |