| void .ctor(const Transform[]& transforms, const SyncableProperties[]& properties, int rigCount) | Public+1 flags | | 0x08 |
| int[] UniqueTransformIndices(const Transform[]& transforms) | PrivateStatic | | 0x08 |
| Transform[] get_syncableTransforms() | PublicFinal+3 flags | | 0x08 |
| void set_syncableTransforms(const Transform[]& value) | Private+1 flags | | 0x08 |
| SyncableProperties[] get_syncableProperties() | PublicFinal+3 flags | | 0x08 |
| void set_syncableProperties(const SyncableProperties[]& value) | Private+1 flags | | 0x08 |
| bool[] get_rigStates() | PublicFinal+3 flags | | 0x08 |
| void set_rigStates(const bool[]& value) | Public+1 flags | | 0x08 |
| bool UnityEngine.Animations.Rigging.IAnimationJobData.IsValid() | PrivateFinal+2 flags | | 0x01 |
| void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues() | PrivateFinal+2 flags | | 0x00 |