| Transform get_constrainedObject() | PublicFinal+3 flags | | 0x08 |
| void set_constrainedObject(Transform value) | Public+1 flags | | 0x08 |
| Transform get_sourceObject() | PublicFinal+3 flags | | 0x08 |
| void set_sourceObject(Transform value) | Public+1 flags | | 0x08 |
| Space get_space() | Public+1 flags | | 0x04 |
| void set_space(const Space& value) | Public+1 flags | | 0x04 |
| Vector3 get_position() | Public+1 flags | | 0x0C |
| void set_position(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_rotation() | Public+1 flags | | 0x0C |
| void set_rotation(const Vector3& value) | Public+1 flags | | 0x0C |
| float get_positionWeight() | Public+1 flags | | 0x04 |
| void set_positionWeight(float value) | Public+1 flags | | 0x04 |
| float get_rotationWeight() | Public+1 flags | | 0x04 |
| void set_rotationWeight(float value) | Public+1 flags | | 0x04 |
| int UnityEngine.Animations.Rigging.IOverrideTransformData.get_space() | PrivateFinal+3 flags | | 0x04 |
| string UnityEngine.Animations.Rigging.IOverrideTransformData.get_positionWeightFloatProperty() | PrivateFinal+3 flags | | 0x08 |
| string UnityEngine.Animations.Rigging.IOverrideTransformData.get_rotationWeightFloatProperty() | PrivateFinal+3 flags | | 0x08 |
| string UnityEngine.Animations.Rigging.IOverrideTransformData.get_positionVector3Property() | PrivateFinal+3 flags | | 0x08 |
| string UnityEngine.Animations.Rigging.IOverrideTransformData.get_rotationVector3Property() | PrivateFinal+3 flags | | 0x08 |
| bool UnityEngine.Animations.Rigging.IAnimationJobData.IsValid() | PrivateFinal+2 flags | | 0x01 |
| void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues() | PrivateFinal+2 flags | | 0x00 |