Zdexby TheHolyOneZ
6,970 structs
Struct

MultiRotationConstraintJob

: ValueType : Object
UnityEngine.Animations.Rigging.MultiRotationConstraintJob, Unity.Animation.Rigging 0x00B8 (184 B) Unity.Animation.Rigging.dll
0x00x00B8

Members 10

OffsetSizeNameTypeFlags
—0x04k_EpsilonfloatPrivateStatic+1 flags
0x0CdrivenReadWriteTransformHandlePublic
0x18drivenParentReadOnlyTransformHandlePublic
0x30drivenOffsetVector3PropertyPublic
0x00540x04padding / unreflected
0x10sourceTransformsNativeArray<UnityEngine.Animations.Rigging.ReadOnlyTransformHandle>Public
0x10sourceWeightsNativeArray<UnityEngine.Animations.PropertyStreamHandle>Public
0x10sourceOffsetsNativeArray<UnityEngine.Quaternion>Public
0x10weightBufferNativeArray<System.Single>Public
0x0CaxesMaskVector3Public
0x10<jobWeight>k__BackingFieldFloatPropertyPrivate
0x00B40x04unreflected bytes to end of MultiRotationConstraintJob

Functions 4

SignatureFlagsNativeParams
FloatProperty get_jobWeight()PublicFinal+3 flags0x10
void set_jobWeight(const FloatProperty& value)PublicFinal+3 flags0x10
void ProcessRootMotion(const AnimationStream& stream)PublicFinal+2 flags0x38
void ProcessAnimation(const AnimationStream& stream)PublicFinal+2 flags0x38

Used by 6

types with a member, parameter or interface of this type