Zdexby TheHolyOneZ
6,970 structs
Struct

MultiAimConstraintData

: ValueType : Object
UnityEngine.Animations.Rigging.MultiAimConstraintData, Unity.Animation.Rigging 0x00C0 (192 B) Unity.Animation.Rigging.dll
0x00x00C0

Members 14

OffsetSizeNameTypeFlags
—0x04k_MinAngularLimitfloatStatic+2 flags
—0x04k_MaxAngularLimitfloatStatic+2 flags
0x08m_ConstrainedObjectTransformPrivate
0x88m_SourceObjectsWeightedTransformArrayPrivate
0x0Cm_OffsetVector3Private
0x04m_MinLimitfloatPrivate
0x04m_MaxLimitfloatPrivate
0x04m_AimAxisAxisPrivate
0x04m_UpAxisAxisPrivate
0x04m_WorldUpTypeWorldUpTypePrivate
0x08m_WorldUpObjectTransformPrivate
0x04m_WorldUpAxisAxisPrivate
0x01m_MaintainOffsetboolPrivate
0x03m_ConstrainedAxesVector3BoolPrivate

Functions 37

SignatureFlagsNativeParams
Transform get_constrainedObject()PublicFinal+3 flags0x08
void set_constrainedObject(Transform value)Public+1 flags0x08
WeightedTransformArray get_sourceObjects()PublicFinal+3 flags0x88
void set_sourceObjects(const WeightedTransformArray& value)Public+1 flags0x88
bool get_maintainOffset()PublicFinal+3 flags0x01
void set_maintainOffset(bool value)Public+1 flags0x01
Vector3 get_offset()Public+1 flags0x0C
void set_offset(const Vector3& value)Public+1 flags0x0C
Vector2 get_limits()Public+1 flags0x08
void set_limits(const Vector2& value)Public+1 flags0x08
Axis get_aimAxis()Public+1 flags0x04
void set_aimAxis(const Axis& value)Public+1 flags0x04
Axis get_upAxis()Public+1 flags0x04
void set_upAxis(const Axis& value)Public+1 flags0x04
WorldUpType get_worldUpType()Public+1 flags0x04
void set_worldUpType(const WorldUpType& value)Public+1 flags0x04
Axis get_worldUpAxis()Public+1 flags0x04
void set_worldUpAxis(const Axis& value)Public+1 flags0x04
Transform get_worldUpObject()PublicFinal+3 flags0x08
void set_worldUpObject(Transform value)Public+1 flags0x08
bool get_constrainedXAxis()PublicFinal+3 flags0x01
void set_constrainedXAxis(bool value)Public+1 flags0x01
bool get_constrainedYAxis()PublicFinal+3 flags0x01
void set_constrainedYAxis(bool value)Public+1 flags0x01
bool get_constrainedZAxis()PublicFinal+3 flags0x01
void set_constrainedZAxis(bool value)Public+1 flags0x01
Vector3 UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_aimAxis()PrivateFinal+3 flags0x0C
Vector3 UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_upAxis()PrivateFinal+3 flags0x0C
int UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_worldUpType()PrivateFinal+3 flags0x04
Vector3 UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_worldUpAxis()PrivateFinal+3 flags0x0C
string UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_offsetVector3Property()PrivateFinal+3 flags0x08
string UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_minLimitFloatProperty()PrivateFinal+3 flags0x08
string UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_maxLimitFloatProperty()PrivateFinal+3 flags0x08
string UnityEngine.Animations.Rigging.IMultiAimConstraintData.get_sourceObjectsProperty()PrivateFinal+3 flags0x08
bool UnityEngine.Animations.Rigging.IAnimationJobData.IsValid()PrivateFinal+2 flags0x01
void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues()PrivateFinal+2 flags0x00
Vector3 Convert(const Axis& axis)PrivateStatic0x0C

Used by 3

types with a member, parameter or interface of this type