| 0x50 | DampingFactor | FRawDistributionVector | 3 flags |
| 0x50 | DampingFactorRotation | FRawDistributionVector | 3 flags |
| 0x38 | MaxCollisions | FRawDistributionFloat | 3 flags |
| 0x01 | CollisionCompletionOption | EParticleCollisionComplete | 6 flags |
| 0x0109 | 0x07 | padding / unreflected |
| 0x10 | CollisionTypes | TArray<EObjectTypeQuery> | 3 flags |
| 0x0120 | 0x08 | padding / unreflected |
| 0x01 | bApplyPhysics : 1bit 0 | bool | 4 flags |
| 0x01 | bIgnoreTriggerVolumes : 1bit 1 | bool | 4 flags |
| 0x0129 | 0x07 | padding / unreflected |
| 0x38 | ParticleMass | FRawDistributionFloat | 3 flags |
| 0x04 | DirScalar | float | 6 flags |
| 0x01 | bPawnsDoNotDecrementCount : 1bit 0 | bool | 4 flags |
| 0x01 | bOnlyVerticalNormalsDecrementCount : 1bit 1 | bool | 4 flags |
| 0x016D | 0x03 | padding / unreflected |
| 0x04 | VerticalFudgeFactor | float | 6 flags |
| 0x0174 | 0x04 | padding / unreflected |
| 0x38 | DelayAmount | FRawDistributionFloat | 3 flags |
| 0x01 | bDropDetail : 1bit 0 | bool | 4 flags |
| 0x01 | bCollideOnlyIfVisible : 1bit 1 | bool | 4 flags |
| 0x01 | bIgnoreSourceActor : 1bit 2 | bool | 4 flags |
| 0x01B1 | 0x03 | padding / unreflected |
| 0x04 | MaxCollisionDistance | float | 6 flags |