Struct FPOV Path C++ Link /Script/Engine.POV 0x001C (28 B) align 4 /Script/Engine 0x00x001C Members 3 OffsetSizeNameTypeFlags0x00000x0CLocationFVector7 flags0x000C0x0CRotationFRotator6 flags0x00180x04FOVfloat7 flags // /Script/Engine.POV // size 0x001C (28), align 4 struct FPOV { public: FVector Location; // 0x0000(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FRotator Rotation; // 0x000C(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic float FOV; // 0x0018(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };