Struct FIntVector Path C++ Link /Script/CoreUObject.IntVector 0x000C (12 B) align 4 /Script/CoreUObject 0x00x000C Members 3 OffsetSizeNameTypeFlags0x00000x04Xint328 flags0x00040x04Yint328 flags0x00080x04Zint328 flags Used by 5types with a member, parameter or interface of this type UGameplayStaticsUKismetMathLibraryUKismetStringLibraryULevelALevelScriptActor // /Script/CoreUObject.IntVector // size 0x000C (12), align 4 struct FIntVector { public: int32 X; // 0x0000(0x04) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic int32 Y; // 0x0004(0x04) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic int32 Z; // 0x0008(0x04) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };