Struct PropertySceneHandle : ValueType : Object Path C++ Link UnityEngine.Animations.PropertySceneHandle, UnityEngine.AnimationModule 0x0008 (8 B) UnityEngine.AnimationModule.dll 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04validuintPrivate0x00040x04handleIndexintPrivate Used by 5types with a member, parameter or interface of this type AlignOfHelper`1AnimatorJobExtensionsEnumeratorNativeArray`1PropertySceneHandle[] // UnityEngine.Animations.PropertySceneHandle, UnityEngine.AnimationModule // size 0x0008 (8) struct PropertySceneHandle : public ValueType { public: uint valid; // 0x0000(0x04) Private int handleIndex; // 0x0004(0x04) Private };