Struct
FGameplayCueParameters
0x00x00D8
Members 17
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x04 | NormalizedMagnitude | float | 6 flags |
| 0x04 | RawMagnitude | float | 6 flags | |
| 0x18 | EffectContext | FGameplayEffectContextHandle | 2 flags | |
| 0x08 | MatchedTagName | FGameplayTag | 5 flags | |
| 0x08 | OriginalTag | FGameplayTag | 5 flags | |
| 0x20 | AggregatedSourceTags | FGameplayTagContainer | 2 flags | |
| 0x20 | AggregatedTargetTags | FGameplayTagContainer | 2 flags | |
| 0x18 | Location | FVector_NetQuantize10 | 6 flags | |
| 0x18 | Normal | FVector_NetQuantizeNormal | 6 flags | |
| 0x08 | Instigator | TWeakObjectPtr<AActor> | 7 flags | |
| 0x08 | EffectCauser | TWeakObjectPtr<AActor> | 7 flags | |
| 0x08 | SourceObject | TWeakObjectPtr<UObject> | 7 flags | |
| 0x08 | PhysicalMaterial | TWeakObjectPtr<UPhysicalMaterial> | 7 flags | |
| 0x04 | GameplayEffectLevel | int32 | 6 flags | |
| 0x04 | AbilityLevel | int32 | 6 flags | |
| 0x08 | TargetAttachComponent | TWeakObjectPtr<USceneComponent> | 9 flags | |
| 0x01 | bReplicateLocationWhenUsingMinimalRepProxy | bool | 6 flags | |
| 0x00D1 | 0x07 | unreflected bytes to end of FGameplayCueParameters | ||