| FVector4 ReadVector4(const FName& VarName, int32 Index) | FinalNative+1 flags | | 0x30 |
| FVector2D ReadVector2D(const FName& VarName, int32 Index) | FinalNative+1 flags | | 0x20 |
| FVector ReadVector(const FName& VarName, int32 Index) | FinalNative+1 flags | | 0x28 |
| FQuat ReadQuat(const FName& VarName, int32 Index) | FinalNative+1 flags | | 0x30 |
| FLinearColor ReadLinearColor(const FName& VarName, int32 Index) | FinalNative+1 flags | | 0x1C |
| int32 ReadInt(const FName& VarName, int32 Index) | FinalNative+1 flags | | 0x10 |
| double ReadFloat(const FName& VarName, int32 Index) | FinalNative+1 flags | | 0x18 |
| bool ReadBool(const FName& VarName, int32 Index) | FinalNative+1 flags | | 0x0D |
| int32 Num() | FinalNative+1 flags | | 0x04 |
| bool InitAccess(UActorComponent* OwningComponent) | FinalNative+1 flags | | 0x09 |