Zdexby TheHolyOneZ
3,027 classes
Class

UWorld

: UObject
/Script/Engine.World 0x08E8 (2,280 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x08E8

Members 38

OffsetSizeNameTypeFlagsDefault
0x00280x08padding / unreflected
0x08PersistentLevelULevel*Transient+5 flagsnullptr
0x08NetDriverUNetDriver*Transient+5 flagsnullptr
0x08LineBatcherULineBatchComponent*Transient+7 flagsnullptr
0x08PersistentLineBatcherULineBatchComponent*Transient+7 flagsnullptr
0x08ForegroundLineBatcherULineBatchComponent*Transient+7 flagsnullptr
0x08NetworkManagerAGameNetworkManager*Transient+5 flagsnullptr
0x08PhysicsCollisionHandlerUPhysicsCollisionHandler*Transient+5 flagsnullptr
0x10ExtraReferencedObjectsTArray<UObject*>Transient+3 flags[]
0x10PerModuleDataObjectsTArray<UObject*>Transient+3 flags[1 item]
0x10StreamingLevelsTArray<ULevelStreaming*>Transient+3 flags[]
0x28StreamingLevelsToConsiderFStreamingLevelsToConsiderTransient+2 flags{StreamingLevels=[]}
0x08ServerStreamingLevelsVisibilityAServerStreamingLevelsVisibility*Transient+6 flagsnullptr
0x10StreamingLevelsPrefixFString3 flags""
0x00D80x08padding / unreflected
0x08CurrentLevelPendingVisibilityULevel*Transient+5 flagsnullptr
0x08CurrentLevelPendingInvisibilityULevel*Transient+5 flagsnullptr
0x08DemoNetDriverUDemoNetDriver*5 flagsnullptr
0x08MyParticleEventManagerAParticleEventManager*5 flagsnullptr
0x08DefaultPhysicsVolumeAPhysicsVolume*Transient+5 flagsnullptr
0x01080x36padding / unreflected
0x01bAreConstraintsDirty : 1bit 2boolTransient+3 flagsfalse
0x013F0x09padding / unreflected
0x08AuthorityGameModeAGameModeBase*Transient+5 flagsnullptr
0x08GameStateAGameStateBase*Transient+5 flagsnullptr
0x08AISystemUAISystemBase*Transient+5 flagsnullptr
0x08AvoidanceManagerUAvoidanceManager*Transient+5 flagsnullptr
0x10LevelsTArray<ULevel*>Transient+3 flags[]
0x10LevelCollectionsTArray<FLevelCollection>Transient+3 flags[]
0x01900x28padding / unreflected
0x08OwningGameInstanceUGameInstance*Transient+5 flagsnullptr
0x10ParameterCollectionInstancesTArray<UMaterialParameterCollectionInstance*>Transient+3 flags[]
0x08CanvasForRenderingToTargetUCanvas*Transient+5 flagsnullptr
0x08CanvasForDrawMaterialToRenderTargetUCanvas*Transient+5 flagsnullptr
0x01E00x70padding / unreflected
0x08PhysicsFieldUPhysicsFieldComponent*Transient+7 flagsnullptr
0x04LWILastAssignedUIDuint325 flags0
0x025C0x04padding / unreflected
0x50ComponentsThatNeedPreEndOfFrameSyncTSet<UActorComponent*>Transient+5 flags<TSet>
0x10ComponentsThatNeedEndOfFrameUpdateTArray<UActorComponent*>Transient+6 flags[]
0x10ComponentsThatNeedEndOfFrameUpdate_OnGameThreadTArray<UActorComponent*>Transient+6 flags[]
0x02D00x440padding / unreflected
0x08WorldCompositionUWorldComposition*5 flagsnullptr
0x08ContentBundleManagerUContentBundleManager*5 flagsnullptr
0x07200xB0padding / unreflected
0x58PSCPoolFWorldPSCPool2 flags{WorldParticleSystemPools=<TMap>}
0x08280xC0unreflected bytes to end of UWorld

Functions 2

SignatureFlagsNativeParams
AWorldSettings* K2_GetWorldSettings()FinalNative+1 flags0x08
void HandleTimelineScrubbed()FinalNative+1 flags0x00

Used by 21

types with a member, parameter or interface of this type