Struct FPOV Path C++ Link /Script/Engine.POV 0x0038 (56 B) align 8 /Script/Engine 0x00x0038 Members 3 OffsetSizeNameTypeFlags—0x18LocationFVector7 flags0x00180x18RotationFRotator6 flags0x00300x04FOVfloat7 flags0x00340x04unreflected bytes to end of FPOV // /Script/Engine.POV // size 0x0038 (56), align 8 struct FPOV { public: FVector Location; // ????(0x18) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FRotator Rotation; // 0x0018(0x18) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic float FOV; // 0x0030(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x04]; // 0x0034(0x04) };