Struct FMatrix Path C++ Link /Script/CoreUObject.Matrix 0x0040 (64 B) align 16 /Script/CoreUObject 0x00x0040 Members 4 OffsetSizeNameTypeFlags—0x10XPlaneFPlane7 flags0x00100x10YPlaneFPlane7 flags0x00200x10ZPlaneFPlane7 flags0x00300x10WPlaneFPlane7 flags Used by 4types with a member, parameter or interface of this type FInstancedStaticMeshInstanceDataUKismetMathLibraryUSceneCaptureComponent2DFSpriteInstanceData // /Script/CoreUObject.Matrix // size 0x0040 (64), align 16 struct FMatrix { public: FPlane XPlane; // ????(0x10) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor NativeAccessSpecifierPublic FPlane YPlane; // 0x0010(0x10) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor NativeAccessSpecifierPublic FPlane ZPlane; // 0x0020(0x10) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor NativeAccessSpecifierPublic FPlane WPlane; // 0x0030(0x10) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor NativeAccessSpecifierPublic };