Struct FBox2D Path C++ Link /Script/CoreUObject.Box2D 0x0014 (20 B) align 4 /Script/CoreUObject 0x00x0014 Members 3 OffsetSizeNameTypeFlags—0x08MinFVector2D8 flags0x00080x08MaxFVector2D8 flags0x00100x01bIsValiduint85 flags0x00110x03unreflected bytes to end of FBox2D Used by 5types with a member, parameter or interface of this type FDetectedFaceFDetectedFeature2DUKismetMathLibraryFSlateBrushUStereoLayerComponent // /Script/CoreUObject.Box2D // size 0x0014 (20), align 4 struct FBox2D { public: FVector2D Min; // ????(0x08) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D Max; // 0x0008(0x08) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 bIsValid; // 0x0010(0x01) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x03]; // 0x0011(0x03) };