Struct FNamedVector Path C++ Link /Script/Engine.NamedVector 0x0020 (32 B) align 8 /Script/Engine implements FAnimationRecordingSettings, FAnimationRecordingSettings, FAnimationRecordingSettings 0x00x0020 Members 2 OffsetSizeNameTypeFlags—0x18ValueFVector7 flags0x00180x08NameFName7 flags Used by 2types with a member, parameter or interface of this type FComponentSpacePoseFNamedTransform // /Script/Engine.NamedVector // size 0x0020 (32), align 8 struct FNamedVector { public: FVector Value; // ????(0x18) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FName Name; // 0x0018(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };