Struct
FRigUnit_TransformFromControlRigSpline
: FRigUnit_ControlRigSplineBase : FRigUnit : FRigVMStructimplements FRigUnit_SetSplinePoints, FRigUnit_ControlRigSplineFromPoints, FRigUnit_ControlRigSplineFromPoints, ESplineType, FSpriteGeometryShape, ESpriteShapeType, FSpriteGeometryShape, FSpriteGeometryCollection, FPaperTerrainMaterialRule, FProcMeshSection, FProcMeshSection, FAnimNode_SteamVRSetWristTransform, EHandSkeleton, FAnimNode_SteamVRInputAnimPose, EMotionRange, FAnimNode_SteamVRInputAnimPose, EHand, FAnimNode_SteamVRInputAnimPose, EHandSkeleton, FSteamCoreJson, ESteamValueType, FSteamUGCDetails, ESteamResult, FDatasmithStaticMeshImportOptions, EDatasmithImportLightmapMin, FDatasmithStaticMeshImportOptions, EDatasmithImportLightmapMax, FDatasmithCameraFocusSettingsTemplate, ECameraFocusMethod, FPerSkeletonAnimationSharingSetup, UAnimSharingTransitionInstance, FPerSkeletonAnimationSharingSetup, UAnimSharingAdditiveInstance, FPerSkeletonAnimationSharingSetup, UAnimationSharingStateProcessor, FPerSkeletonAnimationSharingSetup, FAnimationStateEntry, FAnimationSetup, UAnimSharingStateInstance, FTemplateSectionPropertyScale, ETemplateSectionPropertyScaleType, FWaveOscillator
0x00x00A0
Members 5
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x18 | Spline | FControlRigSpline | 1 flags | |
| 0x18 | UpVector | FVector | 5 flags | |
| 0x04 | Roll | float | 5 flags | |
| 0x04 | U | float | 5 flags | |
| 0x60 | Transform | FTransform | 3 flags |