Struct FGameConnectedChatLeave Path C++ Link /Script/SteamCore.GameConnectedChatLeave 0x0018 (24 B) align 8 /Script/SteamCore 0x00x0018 Members 4 OffsetSizeNameTypeFlags—0x08SteamIDClanChatFSteamID5 flags0x00080x08SteamIDUserFSteamID5 flags0x00100x01bKickedbool8 flags0x00110x01bDroppedbool8 flags0x00120x06unreflected bytes to end of FGameConnectedChatLeave // /Script/SteamCore.GameConnectedChatLeave // size 0x0018 (24), align 8 struct FGameConnectedChatLeave { public: FSteamID SteamIDClanChat; // ????(0x08) Edit BlueprintVisible EditConst NoDestructor NativeAccessSpecifierPublic FSteamID SteamIDUser; // 0x0008(0x08) Edit BlueprintVisible EditConst NoDestructor NativeAccessSpecifierPublic bool bKicked; // 0x0010(0x01) Edit BlueprintVisible ZeroConstructor EditConst IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic bool bDropped; // 0x0011(0x01) Edit BlueprintVisible ZeroConstructor EditConst IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x06]; // 0x0012(0x06) };