Struct FBox3d Path C++ Link /Script/CoreUObject.Box3d 0x0038 (56 B) align 8 /Script/CoreUObject 0x00x0038 Members 3 OffsetSizeNameTypeFlags—0x18MinFVector3d7 flags0x00180x18MaxFVector3d7 flags0x00300x01IsValidbool7 flags0x00310x07unreflected bytes to end of FBox3d // /Script/CoreUObject.Box3d // size 0x0038 (56), align 8 struct FBox3d { public: FVector3d Min; // ????(0x18) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector3d Max; // 0x0018(0x18) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic bool IsValid; // 0x0030(0x01) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x07]; // 0x0031(0x07) };