Zdexby TheHolyOneZ
5,450 structs
Struct

FNDCAccessContext_GameplayBurst

: FNDCAccessContext_MapBase : FNDCAccessContext : FNDCAccessContextBase
/Script/Niagara.NDCAccessContext_GameplayBurst 0x0088 (136 B) align 8 inherited 0x0048 /Script/Niagara
0x00x0088

Members 7

OffsetSizeNameTypeFlags
0x01bAttachedToOwningComponent : 1bit 0bool5 flags
0x01bForceAttachToOwningComponent : 1bit 1bool5 flags
0x01bOverrideCellSize : 1bit 2bool5 flags
0x01bOverrideBoundsPadding : 1bit 3bool5 flags
0x00490x07padding / unreflected
0x18CellSizeOverrideFVector7 flags
0x18SystemBoundsPaddingFVector7 flags
0x08GameplayTagFGameplayTag5 flags
Inherited from FNDCAccessContext 5
OffsetSizeNameTypeFlags
0x18LocationFVectorTransient+6 flags
0x01bOverrideLocation : 1bit 0boolTransient+4 flags
0x01bOverrideSystemToSpawn : 1bit 1bool4 flags
0x00290x07padding / unreflected
0x08SystemToSpawnUObject*8 flags
0x10SpawnedSystemsTArray<FNDCSpawnedSystemRef>Transient+4 flags
Inherited from FNDCAccessContextBase 2
OffsetSizeNameTypeFlags
—0x08OwningComponentUSceneComponent*Transient+9 flags
0x01bIsAutoLinkingSystem : 1bit 0boolTransient+3 flags