Zdexby TheHolyOneZ
4,841 classes
Class

UMotionWarpingComponent

: UActorComponent : UObject
/Script/MotionWarping.MotionWarpingComponent 0x0110 (272 B) align 8 inherited 0x00C0 vtable /Script/MotionWarping
0x00x0110

Members 6

OffsetSizeNameTypeFlagsDefault
0x01bSearchForWindowsInAnimsWithinMontagesbool7 flagsfalse
0x00C10x07padding / unreflected
0x10OnPreUpdateFMulticastScriptDelegate4 flags<delegate>
0x08OwnerAdapterUMotionWarpingBaseAdapter*TransientProtected+6 flagsnullptr
0x10ModifiersTArray<URootMotionModifier*>TransientProtected+4 flags[]
0x10WarpTargetsTArray<FMotionWarpingTarget>NetTransient+4 flags[]
0x10SwitchOffConditionsTArray<FSwitchOffConditionData>TransientProtected+2 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x08padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00940x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00990x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x009C0x1Dpadding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 10

SignatureFlagsNativeParams
int32 RemoveWarpTargets(const TArray<FName>& WarpTargetNames)FinalNative+1 flags0x14
int32 RemoveWarpTarget(const FName& WarpTargetName)FinalNative+1 flags0x0C
int32 RemoveAllWarpTargets()FinalNative+1 flags0x04
void DisableAllRootMotionModifiers()FinalNative+1 flags0x00
void AddSwitchOffCondition(const FName& WarpTargetName, UMotionWarpingSwitchOffCondition* Condition)FinalNative+1 flags0x10
void AddOrUpdateWarpTargetFromTransform(const FName& WarpTargetName, const FTransform& TargetTransform)FinalNative+1 flags0x70
void AddOrUpdateWarpTargetFromLocationAndRotation(const FName& WarpTargetName, const FVector& TargetLocation, const FRotator& TargetRotation)FinalNative+1 flags0x38
void AddOrUpdateWarpTargetFromLocation(const FName& WarpTargetName, const FVector& TargetLocation)FinalNative+1 flags0x20
void AddOrUpdateWarpTargetFromComponent(const FName& WarpTargetName, USceneComponent* Component, const FName& BoneName, bool bFollowComponent, const EWarpTargetLocationOffsetDirection& LocationOffsetDirection, const FVector& LocationOffset, const FRotator& RotationOffset)FinalNative+1 flags0x50
void AddOrUpdateWarpTarget(FMotionWarpingTarget& WarpTarget)FinalNative+1 flags0xE0

Used by 5

types with a member, parameter or interface of this type