0x00x0030
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bRequiresGameThread | bool | 7 flags | true | |
| 0x0029 | 0x07 | unreflected bytes to end of UDynamicMeshProcessorBlueprint | |||
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ProcessDynamicMesh(UDynamicMesh* TargetMesh, const bool& bFailed) | EventPublic | 0x09 |