Zdexby TheHolyOneZ
4,841 classes
Class

UBlueprintSpringMathLibrary

: UBlueprintFunctionLibrary : UObject
/Script/Engine.BlueprintSpringMathLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 21

SignatureFlagsNativeParams
void VelocitySpringDampVector2D(const FVector2D& InOutX, const FVector2D& InOutV, const FVector2D& InOutVi, const FVector2D& TargetX, float MaxSpeed, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x4C
void VelocitySpringDampVector(const FVector& InOutX, const FVector& InOutV, const FVector& InOutVi, const FVector& TargetX, float MaxSpeed, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x6C
void VelocitySpringDampFloat(const float& InOutX, const float& InOutV, const float& InOutVi, float TargetX, float MaxSpeed, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x1C
void VelocitySpringCharacterUpdate(const FVector& InOutPosition, const FVector& InOutVelocity, const FVector& InOutVelocityIntermediate, const FVector& InOutAcceleration, const FVector& TargetVelocity, float DeltaTime, float SmoothingTime, float MaxAcceleration)FinalNative+2 flags0x84
void SpringCharacterUpdate(const FVector& InOutPosition, const FVector& InOutVelocity, const FVector& InOutAcceleration, const FVector& TargetVelocity, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x68
FVector2D DampVector2D(const FVector2D& Value, const FVector2D& Target, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x38
FVector DampVector(const FVector& Value, const FVector& Target, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x50
FRotator DampRotator(const FRotator& Rotation, const FRotator& TargetRotation, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x50
FQuat DampQuat(FQuat& Rotation, FQuat& TargetRotation, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x70
float DampFloat(float Value, float Target, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x14
float DampAngle(float Angle, float TargetAngle, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x14
void CriticalSpringDampVector2D(const FVector2D& InOutX, const FVector2D& InOutV, const FVector2D& TargetX, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x38
void CriticalSpringDampVector(const FVector& InOutX, const FVector& InOutV, const FVector& TargetX, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x50
void CriticalSpringDampRotator(const FRotator& InOutRotation, const FVector& InOutAngularVelocity, const FRotator& TargetRotation, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x50
void CriticalSpringDampQuat(FQuat& InOutRotation, const FVector& InOutAngularVelocity, FQuat& TargetRotation, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x68
void CriticalSpringDampFloat(const float& InOutX, const float& InOutV, const float& TargetX, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x14
void CriticalSpringDampAngle(const float& InOutAngle, const float& InOutAngularVelocity, const float& TargetAngle, float DeltaTime, float SmoothingTime)FinalNative+2 flags0x14
float ConvertStrengthToSmoothingTime(float Strength)FinalNative+2 flags0x08
float ConvertSmoothingTimeToStrength(float SmoothingTime)FinalNative+2 flags0x08
float ConvertSmoothingTimeToHalfLife(float SmoothingTime)FinalNative+2 flags0x08
float ConvertHalfLifeToSmoothingTime(float HalfLife)FinalNative+2 flags0x08