Zdexby TheHolyOneZ
4,841 classes
Class

URandomVoiceNotify_C

: UAnimNotify : UObject
/Game/Sound/SFX/Voices/RandomVoiceNotify.RandomVoiceNotify_C 0x0050 (80 B) align 8 inherited 0x0038 1 scripted vtable /Game/Sound/SFX/Voices/RandomVoiceNotify
0x00x0050

Members 4

OffsetSizeNameTypeFlagsDefault
0x04MaxProbabilityint326 flags3
0x003C0x04padding / unreflected
0x08SoundUSoundBase*5 flags/Game/Sound/SFX/Voices/Attack/Attack_Cue.Attack_Cue
0x01VoiceTypeVoiceType6 flagsNewEnumerator0
0x00490x03padding / unreflected
0x04Volume 1float6 flags1

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script4 statements · 95 bytes of bytecode
0x0000/Game/Sound/SFX/Voices/RandomVoicesFunction.Default__RandomVoicesFunction_C.RandomVoiceGameplay(VoiceType, MaxProbability, MeshComp, Volume 1, this);0x0049ReturnValue = false;0x0054return ReturnValue;0x005E// end of script
EventPublic0x41