0x00x0050
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MaxProbability | int32 | 6 flags | 3 | |
| 0x003C | 0x04 | padding / unreflected | |||
| 0x08 | Sound | USoundBase* | 5 flags | /Game/Sound/SFX/Voices/Attack/Attack_Cue.Attack_Cue | |
| 0x01 | VoiceType | VoiceType | 6 flags | NewEnumerator0 | |
| 0x0049 | 0x03 | padding / unreflected | |||
| 0x04 | Volume 1 | float | 6 flags | 1 | |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)Script4 statements · 95 bytes of bytecode0x0000/Game/Sound/SFX/Voices/RandomVoicesFunction.Default__RandomVoicesFunction_C.RandomVoiceGameplay(VoiceType, MaxProbability, MeshComp, Volume 1, this);0x0049ReturnValue = false;0x0054return ReturnValue;0x005E// end of script | EventPublic | 0x41 |