Zdexby TheHolyOneZ
4,841 classes
Class

ULoopAudioState_C

: UAnimNotifyState : UObject
/Game/Sound/SFX/LoopAudioState.LoopAudioState_C 0x0055 (85 B) align 8 inherited 0x0030 2 scripted vtable /Game/Sound/SFX/LoopAudioState
0x00x0055

Members 6

OffsetSizeNameTypeFlagsDefault
0x08SoundUSoundBase*5 flagsnullptr
0x08Volumedouble6 flags1
0x08FadeIndouble6 flags0.25
0x08FadeOutdouble6 flags0.25
0x04Pitchfloat6 flags1
0x01Activebool6 flagstrue

Functions 2

SignatureFlagsNativeParams
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script10 statements · 222 bytes of bytecode
0x0000if (!(Active)) goto Label_00D3;0x000ECallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(MeshComp, 0);0x0030K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0054K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0071if (!(K2Node_DynamicCast_bSuccess)) goto Label_00D3;0x007FK2Node_DynamicCast_AsMain_Char.GenericAudioSoundLoop(true, Sound, Volume, FadeOut, Pitch);0x00C8ReturnValue = false;0x00D3Label_00D3:0x00D3return ReturnValue;0x00DD// end of script
EventPublic0x41
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference)
Script10 statements · 222 bytes of bytecode
0x0000if (!(Active)) goto Label_00D3;0x000ECallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(MeshComp, 0);0x0030K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0054K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0071if (!(K2Node_DynamicCast_bSuccess)) goto Label_00D3;0x007FK2Node_DynamicCast_AsMain_Char.GenericAudioSoundLoop(false, Sound, Volume, FadeIn, Pitch);0x00C8ReturnValue = false;0x00D3Label_00D3:0x00D3return ReturnValue;0x00DD// end of script
EventPublic0x49