Zdexby TheHolyOneZ
4,841 classes
Class

UFootstepNotify_C

: UAnimNotify : UObject
/Game/Sound/SFX/Footsteps/FootstepNotify.FootstepNotify_C 0x003B (59 B) align 8 inherited 0x0038 1 scripted vtable /Game/Sound/SFX/Footsteps/FootstepNotify
0x00x003B

Members 3

OffsetSizeNameTypeFlagsDefault
0x01Activebool6 flagstrue
0x01RightFootbool6 flagsfalse
0x01AvoidChecksbool6 flagsfalse

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script7 statements · 120 bytes of bytecode
0x0000Mesh = MeshComp;0x0013if (!(Active)) goto Label_006D;0x0021/Game/Sound/SFX/Footsteps/FootstepFunction.Default__FootstepFunction_C.Footstep(MeshComp, AvoidChecks, RightFoot, false, this);0x0062ReturnValue = false;0x006DLabel_006D:0x006Dreturn ReturnValue;0x0077// end of script
EventPublic0x41