0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_0171;0x0079CallFunc_GetSocketTransform_ReturnValue = K2Node_DynamicCast_AsMain_Char.ChainsawActor.Mesh.GetSocketTransform(FName(Mid), 0);0x00EABreakTransform(CallFunc_GetSocketTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0118CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/Blueprints/Enemy/VFX/Particles/WeldSparkleHit_NS.WeldSparkleHit_NS, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, FVector(1, 1, 1), true, true, 0, true);0x0166ReturnValue = false;0x0171Label_0171:0x0171return ReturnValue;