Zdexby TheHolyOneZ
4,841 classes
Class

UChainsawImpacParry_C

: UAnimNotify : UObject
/Game/Sound/SFX/Chainsaw/Attack/ChainsawImpacParry.ChainsawImpacParry_C 0x0040 (64 B) align 8 inherited 0x0038 1 scripted vtable /Game/Sound/SFX/Chainsaw/Attack/ChainsawImpacParry
0x00x0040

Members 1

OffsetSizeNameTypeFlagsDefault
0x08VolumeMultiplydouble6 flags1

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script11 statements · 380 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_0171;0x0079CallFunc_GetSocketTransform_ReturnValue = K2Node_DynamicCast_AsMain_Char.ChainsawActor.Mesh.GetSocketTransform(FName(Mid), 0);0x00EABreakTransform(CallFunc_GetSocketTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0118CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/Blueprints/Enemy/VFX/Particles/WeldSparkleHit_NS.WeldSparkleHit_NS, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, FVector(1, 1, 1), true, true, 0, true);0x0166ReturnValue = false;0x0171Label_0171:0x0171return ReturnValue;0x017B// end of script
EventPublic0x41