Zdexby TheHolyOneZ
4,841 classes
Class

UChainsawImpacNotify_C

: UAnimNotify : UObject
/Game/Sound/SFX/Chainsaw/Attack/ChainsawImpacNotify.ChainsawImpacNotify_C 0x0040 (64 B) align 8 inherited 0x0038 1 scripted vtable /Game/Sound/SFX/Chainsaw/Attack/ChainsawImpacNotify
0x00x0040

Members 1

OffsetSizeNameTypeFlagsDefault
0x08VolumeMultiplydouble6 flags1

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script10 statements · 217 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x002AK2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00CE;0x0079CallFunc_ChainsawImpact_VolumeMultiplier_ImplicitCast = Cast<3>(VolumeMultiply);0x0096K2Node_DynamicCast_AsP_Anim.ChainsawImpact(CallFunc_ChainsawImpact_VolumeMultiplier_ImplicitCast);0x00C3ReturnValue = false;0x00CELabel_00CE:0x00CEreturn ReturnValue;0x00D8// end of script
EventPublic0x41