implements IOptmizationInterface_C
0x00x0369
Members 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | End | UHierarchicalInstancedStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | 4 | UHierarchicalInstancedStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | 3 | UHierarchicalInstancedStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | 2 | UHierarchicalInstancedStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Door | UHierarchicalInstancedStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | 150 | UHierarchicalInstancedStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Spline | USplineComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | ShakeTL_NewTrack_0_3B43D38D42CF9EBFF4F77FB7D1FB4AA7 | float | 4 flags | 0 | |
| 0x01 | ShakeTL__Direction_3B43D38D42CF9EBFF4F77FB7D1FB4AA7 | ETimelineDirection | 4 flags | Forward | |
| 0x02FD | 0x03 | padding / unreflected | |||
| 0x08 | ShakeTL | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | Material | UMaterialInterface* | 5 flags | /Game/Meshes/Fences/Fence1/MA_Fence01Concrete.MA_Fence01Con… | |
| 0x10 | HasEndPoints | TArray<bool> | 2 flags | [2 items] | |
| 0x10 | DontHasMesh | TArray<bool> | 2 flags | [] | |
| 0x10 | HasEndAlong | TArray<bool> | 2 flags | [] | |
| 0x08 | Stream | FRandomStream | 5 flags | {InitialSeed=0, Seed=0} | |
| 0x04 | Index | int32 | 7 flags | 0 | |
| 0x034C | 0x04 | padding / unreflected | |||
| 0x18 | StorePos | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x01 | isShake | bool | 7 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void BossOptmization(bool On)Script14 statements · 326 bytes of bytecode0x0000Temp_int_Loop_Counter_Variable = 0;0x0017Temp_int_Array_Index_Variable = 0;0x002ELabel_002E:0x002EK2Node_MakeArray_Array = {Door, 2, 3, 4, End, 150};0x006FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array);0x00AACallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00D0if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0143;0x00DETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00F9CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0123Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x013Egoto Label_002E;0x0143Label_0143:0x0143return;0x0145// end of script | Public | 0x01 | |
void UserConstructionScript()Script119 statements · 4,482 bytes of bytecode0x0000PushFlow(Label_117F);0x0005150.SetMaterial(0, Material);0x0037End.SetMaterial(0, Material);0x00694.SetMaterial(0, Material);0x009B3.SetMaterial(0, Material);0x00CD2.SetMaterial(0, Material);0x00FFDoor.SetMaterial(0, Material);0x0131CallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x0163CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 1);0x018D/Script/Engine.Default__KismetArrayLibrary.Array_Resize(DontHasMesh, CallFunc_Subtract_IntInt_ReturnValue);0x01BFCallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x01F1CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 1);0x021B/Script/Engine.Default__KismetArrayLibrary.Array_Resize(HasEndAlong, CallFunc_Subtract_IntInt_ReturnValue);0x024DTemp_int_Variable = 0;0x0264Label_0264:0x0264CallFunc_GetNumberOfSplinePoints_ReturnValue_1 = Spline.GetNumberOfSplinePoints();0x0296CallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue_1, 2);0x02C0CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue_1);0x02E6if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_0363;0x02F4PushFlow(Label_06CF);0x02F9Index = Temp_int_Variable;0x0314PushFlow(Label_0719);0x0319/Script/Engine.Default__KismetArrayLibrary.Array_Get(DontHasMesh, Temp_int_Variable, CallFunc_Array_Get_Item_1);0x0354if (!(CallFunc_Array_Get_Item_1)) goto Label_0860;0x0362PopFlow();0x0363Label_0363:0x0363Temp_int_Loop_Counter_Variable = 0;0x037ATemp_int_Array_Index_Variable = 0;0x0391Label_0391:0x0391CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(HasEndPoints);0x03CCCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x03F2if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x03FCTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0417PushFlow(Label_0685);0x041C/Script/Engine.Default__KismetArrayLibrary.Array_Get(HasEndPoints, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_2);0x0457if (!(CallFunc_Array_Get_Item_2)) PopFlow();0x0461Temp_struct_Variable = FRotator(0, 180, 0);0x048CTemp_struct_Variable_1 = FRotator(0, 0, 0);0x04B7Temp_int_Variable_1 = Temp_int_Array_Index_Variable;0x04D2Temp_int_Variable_2 = Temp_int_Array_Index_Variable;0x04EDCallFunc_GetSplineLength_ReturnValue = Spline.GetSplineLength();0x051FCallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetSplineLength_ReturnValue, 0);0x055CCallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1 = Spline.GetLocationAtDistanceAlongSpline(0f, 0);0x0595CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(Switch(Temp_int_Variable_2, 0 => CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1, 1 => CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, default => K2Node_Select_Default_2), Switch(Temp_int_Variable_1, 0 => Temp_struct_Variable, 1 => Temp_struct_Variable_1, default => K2Node_Select_Default), FVector(1, 1, 1));0x0644CallFunc_AddInstance_ReturnValue_1 = End.AddInstance(CallFunc_MakeTransform_ReturnValue_1, false);0x0684PopFlow();0x0685Label_0685:0x0685CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06AFTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x06CAgoto Label_0391;0x06CFLabel_06CF:0x06CFCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x06F9Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0714goto Label_0264;0x0719Label_0719:0x0719/Script/Engine.Default__KismetArrayLibrary.Array_Get(HasEndAlong, Index, CallFunc_Array_Get_Item);0x0754if (!(CallFunc_Array_Get_Item)) PopFlow();0x075ECallFunc_GetRotationAtSplinePoint_ReturnValue = Spline.GetRotationAtSplinePoint(Index, 0);0x079BCallFunc_GetLocationAtSplinePoint_ReturnValue = Spline.GetLocationAtSplinePoint(Index, 0);0x07D8CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_GetLocationAtSplinePoint_ReturnValue, CallFunc_GetRotationAtSplinePoint_ReturnValue, FVector(1, 1, 1));0x081FCallFunc_AddInstance_ReturnValue = End.AddInstance(CallFunc_MakeTransform_ReturnValue, false);0x085FPopFlow();0x0860Label_0860:0x0860CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Index, 1);0x088ACallFunc_RandomIntegerInRangeFromStream_ReturnValue_1 = RandomIntegerInRangeFromStream(Stream, 0, 2);0x08B9CallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(CallFunc_RandomIntegerInRangeFromStream_ReturnValue_1, 0);0x08DBTemp_bool_Variable = CallFunc_EqualEqual_IntInt_ReturnValue_1;0x08EEK2Node_MakeArray_Array = {Switch(Temp_bool_Variable, false => 150, true => Door, default => K2Node_Select_Default_1), 2, 3, 4};0x0949K2Node_MakeArray_Array_1 = {150f, 200f, 300f, 400f};0x0968CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1 = Spline.GetDistanceAlongSplineAtSplinePoint(CallFunc_Add_IntInt_ReturnValue_2);0x09A3CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_2 = Spline.GetDistanceAlongSplineAtSplinePoint(Index);0x09DECallFunc_Subtract_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1);0x09FBCallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_2);0x0A18CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x0A46/Game/Blueprints/Functions/GridFloat.Default__GridFloat_C.GridFloat(CallFunc_Subtract_DoubleDouble_ReturnValue, 25, true, this, CallFunc_GridFloat_Return);0x0A87CallFunc_FTrunc_ReturnValue = FTrunc(CallFunc_GridFloat_Return);0x0AACCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_FTrunc_ReturnValue);0x0AD1CallFunc_Array_Find_ItemToFind_ImplicitCast = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue);0x0AEECallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(K2Node_MakeArray_Array_1, CallFunc_Array_Find_ItemToFind_ImplicitCast);0x0B32/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, CallFunc_Array_Find_ReturnValue, CallFunc_Array_Get_Item_3);0x0B6DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item_3);0x0B8Aif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0B94CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Index, 1);0x0BBECallFunc_RandomIntegerInRangeFromStream_ReturnValue = RandomIntegerInRangeFromStream(Stream, 0, 1);0x0BEDCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_RandomIntegerInRangeFromStream_ReturnValue, 0);0x0C0FCallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(CallFunc_EqualEqual_IntInt_ReturnValue);0x0C34CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Conv_BoolToDouble_ReturnValue, 180);0x0C62CallFunc_RandomIntegerInRangeFromStream_ReturnValue_1 = RandomIntegerInRangeFromStream(Stream, 0, 2);0x0C91CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0CAECallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0CDDCallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(CallFunc_RandomIntegerInRangeFromStream_ReturnValue_1, 0);0x0CFFTemp_bool_Variable = CallFunc_EqualEqual_IntInt_ReturnValue_1;0x0D12K2Node_MakeArray_Array = {Switch(Temp_bool_Variable, false => 150, true => Door, default => K2Node_Select_Default_1), 2, 3, 4};0x0D6DK2Node_MakeArray_Array_1 = {150f, 200f, 300f, 400f};0x0D8CCallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue = Spline.GetDistanceAlongSplineAtSplinePoint(Index);0x0DC7CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1 = Spline.GetDistanceAlongSplineAtSplinePoint(CallFunc_Add_IntInt_ReturnValue_2);0x0E02CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_2 = Spline.GetDistanceAlongSplineAtSplinePoint(Index);0x0E3DCallFunc_Subtract_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1);0x0E5ACallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_2);0x0E77CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x0EA5/Game/Blueprints/Functions/GridFloat.Default__GridFloat_C.GridFloat(CallFunc_Subtract_DoubleDouble_ReturnValue, 25, true, this, CallFunc_GridFloat_Return);0x0EE6CallFunc_FTrunc_ReturnValue = FTrunc(CallFunc_GridFloat_Return);0x0F0BCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_FTrunc_ReturnValue);0x0F30CallFunc_Array_Find_ItemToFind_ImplicitCast = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue);0x0F4DCallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(K2Node_MakeArray_Array_1, CallFunc_Array_Find_ItemToFind_ImplicitCast);0x0F91/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, CallFunc_Array_Find_ReturnValue, CallFunc_Array_Get_Item_3);0x0FCC/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_1, CallFunc_Array_Find_ReturnValue, CallFunc_Array_Get_Item_4);0x1007CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_Array_Get_Item_4);0x1024CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, 2);0x1052CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue);0x106FCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_Divide_DoubleDouble_ReturnValue);0x109DCallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x10BACallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_2 = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast, 0);0x10F7CallFunc_MakeTransform_ReturnValue_2 = MakeTransform(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_2, CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x113ECallFunc_AddInstance_ReturnValue_2 = CallFunc_Array_Get_Item_3.AddInstance(CallFunc_MakeTransform_ReturnValue_2, false);0x117EPopFlow();0x117FLabel_117F:0x117Freturn;0x1181// end of script | EventPublic | 0x00 | |
void ShakeTL__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Fence1Generator(2255);0x000Freturn;0x0011// end of script | 0x00 | ||
void ShakeTL__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Fence1Generator(2038);0x000Freturn;0x0011// end of script | 0x00 | ||
void DistanceOptimization(bool Enabled)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Enabled = Enabled;0x0012ExecuteUbergraph_Fence1Generator(2089);0x0021return;0x0023// end of script | Public | 0x01 | |
void ShakeFence(const FVector& NewParam)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0012ExecuteUbergraph_Fence1Generator(2090);0x0021return;0x0023// end of script | 0x18 | ||
void ActivationTriggerOptmization(bool Active)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Active = Active;0x0012ExecuteUbergraph_Fence1Generator(15);0x0021return;0x0023// end of script | Public | 0x01 | |
void ExecuteUbergraph_Fence1Generator(int32 EntryPoint)Script78 statements · 2,270 bytes of bytecode0x0000PushFlow(Label_08DB);0x0005goto [EntryPoint];0x000FBossOptmization(K2Node_Event_Active);0x0026PopFlow();0x0027Label_0027:0x0027PushFlow(Label_069B);0x002CTemp_int_Variable = 0;0x0043Label_0043:0x0043K2Node_MakeArray_Array = {150, Door, 2, 3, 4, End};0x0084/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00BFCallFunc_GetInstanceCount_ReturnValue = CallFunc_Array_Get_Item.GetInstanceCount();0x00F1CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_GetInstanceCount_ReturnValue);0x0117if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x0121PushFlow(Label_07AC);0x0126K2Node_MakeArray_Array = {150, Door, 2, 3, 4, End};0x0167/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01A2CallFunc_GetInstanceTransform_ReturnValue_1 = CallFunc_Array_Get_Item.GetInstanceTransform(Temp_int_Variable, CallFunc_GetInstanceTransform_OutInstanceTransform_1, true);0x01DFBreakTransform(CallFunc_GetInstanceTransform_OutInstanceTransform_1, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x020DCallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(400);0x0232CallFunc_EqualEqual_VectorVector_ErrorTolerance_ImplicitCast = Cast<3>(CallFunc_MakeLiteralDouble_ReturnValue);0x024FCallFunc_EqualEqual_VectorVector_ReturnValue = EqualEqual_VectorVector(CallFunc_BreakTransform_Location_1, StorePos, CallFunc_EqualEqual_VectorVector_ErrorTolerance_ImplicitCast);0x027Eif (!(CallFunc_EqualEqual_VectorVector_ReturnValue)) PopFlow();0x0288K2Node_MakeArray_Array = {150, Door, 2, 3, 4, End};0x02C9/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0304CallFunc_GetInstanceTransform_ReturnValue = CallFunc_Array_Get_Item.GetInstanceTransform(Temp_int_Variable, CallFunc_GetInstanceTransform_OutInstanceTransform, false);0x0341BreakTransform(CallFunc_GetInstanceTransform_OutInstanceTransform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x036FBreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x039DCallFunc_GetInstanceTransform_ReturnValue_1 = CallFunc_Array_Get_Item.GetInstanceTransform(Temp_int_Variable, CallFunc_GetInstanceTransform_OutInstanceTransform_1, true);0x03DABreakTransform(CallFunc_GetInstanceTransform_OutInstanceTransform_1, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x0408CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_BreakTransform_Location_1, StorePos);0x0436CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(400);0x045BCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue, 2);0x0489CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue);0x04B7CallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue);0x04E5CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue_1, 0, 1);0x051CCallFunc_Lerp_ReturnValue = Lerp(1, 0, CallFunc_FClamp_ReturnValue);0x0553CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Lerp_ReturnValue, 2.5);0x0581CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(ShakeTL_NewTrack_0_3B43D38D42CF9EBFF4F77FB7D1FB4AA7);0x059ECallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, CallFunc_Multiply_DoubleDouble_ReturnValue);0x05CCCallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x05E9CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0620CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, CallFunc_MakeRotator_ReturnValue, CallFunc_BreakTransform_Scale);0x0657CallFunc_UpdateInstanceTransform_ReturnValue = CallFunc_Array_Get_Item.UpdateInstanceTransform(Temp_int_Variable, CallFunc_MakeTransform_ReturnValue, false, false, false);0x069APopFlow();0x069BLabel_069B:0x069BCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06C5Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x06E0Label_06E0:0x06E0K2Node_MakeArray_Array = {150, Door, 2, 3, 4, End};0x0721CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array);0x075CCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0782if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x078CTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x07A7goto Label_0027;0x07ACLabel_07AC:0x07ACCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x07D6Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x07F1goto Label_0043;0x07F6Temp_int_Loop_Counter_Variable = 0;0x080DTemp_int_Array_Index_Variable = 0;0x0824goto Label_06E0;0x0829PopFlow();0x082Aif (!(isShake)) goto Label_0839;0x0838PopFlow();0x0839Label_0839:0x0839isShake = true;0x0844StorePos = K2Node_CustomEvent_NewParam;0x085FPushFlow(Label_0885);0x0864ShakeTL.PlayFromStart();0x0884PopFlow();0x0885Label_0885:0x0885PlaySoundAtLocation(this, /Game/Meshes/Fences/SFX/Fence_Cue.Fence_Cue, StorePos, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x08CEPopFlow();0x08CFisShake = false;0x08DAPopFlow();0x08DBLabel_08DB:0x08DBreturn;0x08DD// end of script | Final | 0x04 |