Zdexby TheHolyOneZ
4,841 classes
Class

AFence1Generator_C

: AActor : UObject
/Game/Meshes/Fences/Fence1Generator.Fence1Generator_C 0x0369 (873 B) align 8 inherited 0x02B0 8 scripted vtable /Game/Meshes/Fences/Fence1Generator
0x00x0369

Members 20

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08EndUHierarchicalInstancedStaticMeshComponent*6 flagsnullptr
0x084UHierarchicalInstancedStaticMeshComponent*6 flagsnullptr
0x083UHierarchicalInstancedStaticMeshComponent*6 flagsnullptr
0x082UHierarchicalInstancedStaticMeshComponent*6 flagsnullptr
0x08DoorUHierarchicalInstancedStaticMeshComponent*6 flagsnullptr
0x08150UHierarchicalInstancedStaticMeshComponent*6 flagsnullptr
0x08SplineUSplineComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04ShakeTL_NewTrack_0_3B43D38D42CF9EBFF4F77FB7D1FB4AA7float4 flags0
0x01ShakeTL__Direction_3B43D38D42CF9EBFF4F77FB7D1FB4AA7ETimelineDirection4 flagsForward
0x02FD0x03padding / unreflected
0x08ShakeTLUTimelineComponent*5 flagsnullptr
0x08MaterialUMaterialInterface*5 flags/Game/Meshes/Fences/Fence1/MA_Fence01Concrete.MA_Fence01Con…
0x10HasEndPointsTArray<bool>2 flags[2 items]
0x10DontHasMeshTArray<bool>2 flags[]
0x10HasEndAlongTArray<bool>2 flags[]
0x08StreamFRandomStream5 flags{InitialSeed=0, Seed=0}
0x04Indexint327 flags0
0x034C0x04padding / unreflected
0x18StorePosFVector7 flags{X=0, Y=0, Z=0}
0x01isShakebool7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void BossOptmization(bool On)
Script14 statements · 326 bytes of bytecode
0x0000Temp_int_Loop_Counter_Variable = 0;0x0017Temp_int_Array_Index_Variable = 0;0x002ELabel_002E:0x002EK2Node_MakeArray_Array = {Door, 2, 3, 4, End, 150};0x006FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array);0x00AACallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00D0if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0143;0x00DETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00F9CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0123Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x013Egoto Label_002E;0x0143Label_0143:0x0143return;0x0145// end of script
Public0x01
void UserConstructionScript()
Script119 statements · 4,482 bytes of bytecode
0x0000PushFlow(Label_117F);0x0005150.SetMaterial(0, Material);0x0037End.SetMaterial(0, Material);0x00694.SetMaterial(0, Material);0x009B3.SetMaterial(0, Material);0x00CD2.SetMaterial(0, Material);0x00FFDoor.SetMaterial(0, Material);0x0131CallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x0163CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 1);0x018D/Script/Engine.Default__KismetArrayLibrary.Array_Resize(DontHasMesh, CallFunc_Subtract_IntInt_ReturnValue);0x01BFCallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x01F1CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 1);0x021B/Script/Engine.Default__KismetArrayLibrary.Array_Resize(HasEndAlong, CallFunc_Subtract_IntInt_ReturnValue);0x024DTemp_int_Variable = 0;0x0264Label_0264:0x0264CallFunc_GetNumberOfSplinePoints_ReturnValue_1 = Spline.GetNumberOfSplinePoints();0x0296CallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue_1, 2);0x02C0CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue_1);0x02E6if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_0363;0x02F4PushFlow(Label_06CF);0x02F9Index = Temp_int_Variable;0x0314PushFlow(Label_0719);0x0319/Script/Engine.Default__KismetArrayLibrary.Array_Get(DontHasMesh, Temp_int_Variable, CallFunc_Array_Get_Item_1);0x0354if (!(CallFunc_Array_Get_Item_1)) goto Label_0860;0x0362PopFlow();0x0363Label_0363:0x0363Temp_int_Loop_Counter_Variable = 0;0x037ATemp_int_Array_Index_Variable = 0;0x0391Label_0391:0x0391CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(HasEndPoints);0x03CCCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x03F2if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x03FCTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0417PushFlow(Label_0685);0x041C/Script/Engine.Default__KismetArrayLibrary.Array_Get(HasEndPoints, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_2);0x0457if (!(CallFunc_Array_Get_Item_2)) PopFlow();0x0461Temp_struct_Variable = FRotator(0, 180, 0);0x048CTemp_struct_Variable_1 = FRotator(0, 0, 0);0x04B7Temp_int_Variable_1 = Temp_int_Array_Index_Variable;0x04D2Temp_int_Variable_2 = Temp_int_Array_Index_Variable;0x04EDCallFunc_GetSplineLength_ReturnValue = Spline.GetSplineLength();0x051FCallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetSplineLength_ReturnValue, 0);0x055CCallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1 = Spline.GetLocationAtDistanceAlongSpline(0f, 0);0x0595CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(Switch(Temp_int_Variable_2, 0 => CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1, 1 => CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, default => K2Node_Select_Default_2), Switch(Temp_int_Variable_1, 0 => Temp_struct_Variable, 1 => Temp_struct_Variable_1, default => K2Node_Select_Default), FVector(1, 1, 1));0x0644CallFunc_AddInstance_ReturnValue_1 = End.AddInstance(CallFunc_MakeTransform_ReturnValue_1, false);0x0684PopFlow();0x0685Label_0685:0x0685CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06AFTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x06CAgoto Label_0391;0x06CFLabel_06CF:0x06CFCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x06F9Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0714goto Label_0264;0x0719Label_0719:0x0719/Script/Engine.Default__KismetArrayLibrary.Array_Get(HasEndAlong, Index, CallFunc_Array_Get_Item);0x0754if (!(CallFunc_Array_Get_Item)) PopFlow();0x075ECallFunc_GetRotationAtSplinePoint_ReturnValue = Spline.GetRotationAtSplinePoint(Index, 0);0x079BCallFunc_GetLocationAtSplinePoint_ReturnValue = Spline.GetLocationAtSplinePoint(Index, 0);0x07D8CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_GetLocationAtSplinePoint_ReturnValue, CallFunc_GetRotationAtSplinePoint_ReturnValue, FVector(1, 1, 1));0x081FCallFunc_AddInstance_ReturnValue = End.AddInstance(CallFunc_MakeTransform_ReturnValue, false);0x085FPopFlow();0x0860Label_0860:0x0860CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Index, 1);0x088ACallFunc_RandomIntegerInRangeFromStream_ReturnValue_1 = RandomIntegerInRangeFromStream(Stream, 0, 2);0x08B9CallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(CallFunc_RandomIntegerInRangeFromStream_ReturnValue_1, 0);0x08DBTemp_bool_Variable = CallFunc_EqualEqual_IntInt_ReturnValue_1;0x08EEK2Node_MakeArray_Array = {Switch(Temp_bool_Variable, false => 150, true => Door, default => K2Node_Select_Default_1), 2, 3, 4};0x0949K2Node_MakeArray_Array_1 = {150f, 200f, 300f, 400f};0x0968CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1 = Spline.GetDistanceAlongSplineAtSplinePoint(CallFunc_Add_IntInt_ReturnValue_2);0x09A3CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_2 = Spline.GetDistanceAlongSplineAtSplinePoint(Index);0x09DECallFunc_Subtract_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1);0x09FBCallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_2);0x0A18CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x0A46/Game/Blueprints/Functions/GridFloat.Default__GridFloat_C.GridFloat(CallFunc_Subtract_DoubleDouble_ReturnValue, 25, true, this, CallFunc_GridFloat_Return);0x0A87CallFunc_FTrunc_ReturnValue = FTrunc(CallFunc_GridFloat_Return);0x0AACCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_FTrunc_ReturnValue);0x0AD1CallFunc_Array_Find_ItemToFind_ImplicitCast = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue);0x0AEECallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(K2Node_MakeArray_Array_1, CallFunc_Array_Find_ItemToFind_ImplicitCast);0x0B32/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, CallFunc_Array_Find_ReturnValue, CallFunc_Array_Get_Item_3);0x0B6DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item_3);0x0B8Aif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0B94CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Index, 1);0x0BBECallFunc_RandomIntegerInRangeFromStream_ReturnValue = RandomIntegerInRangeFromStream(Stream, 0, 1);0x0BEDCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_RandomIntegerInRangeFromStream_ReturnValue, 0);0x0C0FCallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(CallFunc_EqualEqual_IntInt_ReturnValue);0x0C34CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Conv_BoolToDouble_ReturnValue, 180);0x0C62CallFunc_RandomIntegerInRangeFromStream_ReturnValue_1 = RandomIntegerInRangeFromStream(Stream, 0, 2);0x0C91CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0CAECallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0CDDCallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(CallFunc_RandomIntegerInRangeFromStream_ReturnValue_1, 0);0x0CFFTemp_bool_Variable = CallFunc_EqualEqual_IntInt_ReturnValue_1;0x0D12K2Node_MakeArray_Array = {Switch(Temp_bool_Variable, false => 150, true => Door, default => K2Node_Select_Default_1), 2, 3, 4};0x0D6DK2Node_MakeArray_Array_1 = {150f, 200f, 300f, 400f};0x0D8CCallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue = Spline.GetDistanceAlongSplineAtSplinePoint(Index);0x0DC7CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1 = Spline.GetDistanceAlongSplineAtSplinePoint(CallFunc_Add_IntInt_ReturnValue_2);0x0E02CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_2 = Spline.GetDistanceAlongSplineAtSplinePoint(Index);0x0E3DCallFunc_Subtract_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1);0x0E5ACallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_2);0x0E77CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x0EA5/Game/Blueprints/Functions/GridFloat.Default__GridFloat_C.GridFloat(CallFunc_Subtract_DoubleDouble_ReturnValue, 25, true, this, CallFunc_GridFloat_Return);0x0EE6CallFunc_FTrunc_ReturnValue = FTrunc(CallFunc_GridFloat_Return);0x0F0BCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_FTrunc_ReturnValue);0x0F30CallFunc_Array_Find_ItemToFind_ImplicitCast = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue);0x0F4DCallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(K2Node_MakeArray_Array_1, CallFunc_Array_Find_ItemToFind_ImplicitCast);0x0F91/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, CallFunc_Array_Find_ReturnValue, CallFunc_Array_Get_Item_3);0x0FCC/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_1, CallFunc_Array_Find_ReturnValue, CallFunc_Array_Get_Item_4);0x1007CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_Array_Get_Item_4);0x1024CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, 2);0x1052CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue);0x106FCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_Divide_DoubleDouble_ReturnValue);0x109DCallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x10BACallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_2 = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast, 0);0x10F7CallFunc_MakeTransform_ReturnValue_2 = MakeTransform(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_2, CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x113ECallFunc_AddInstance_ReturnValue_2 = CallFunc_Array_Get_Item_3.AddInstance(CallFunc_MakeTransform_ReturnValue_2, false);0x117EPopFlow();0x117FLabel_117F:0x117Freturn;0x1181// end of script
EventPublic0x00
void ShakeTL__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Fence1Generator(2255);0x000Freturn;0x0011// end of script
0x00
void ShakeTL__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Fence1Generator(2038);0x000Freturn;0x0011// end of script
0x00
void DistanceOptimization(bool Enabled)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Enabled = Enabled;0x0012ExecuteUbergraph_Fence1Generator(2089);0x0021return;0x0023// end of script
Public0x01
void ShakeFence(const FVector& NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0012ExecuteUbergraph_Fence1Generator(2090);0x0021return;0x0023// end of script
0x18
void ActivationTriggerOptmization(bool Active)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Active = Active;0x0012ExecuteUbergraph_Fence1Generator(15);0x0021return;0x0023// end of script
Public0x01
void ExecuteUbergraph_Fence1Generator(int32 EntryPoint)
Script78 statements · 2,270 bytes of bytecode
0x0000PushFlow(Label_08DB);0x0005goto [EntryPoint];0x000FBossOptmization(K2Node_Event_Active);0x0026PopFlow();0x0027Label_0027:0x0027PushFlow(Label_069B);0x002CTemp_int_Variable = 0;0x0043Label_0043:0x0043K2Node_MakeArray_Array = {150, Door, 2, 3, 4, End};0x0084/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00BFCallFunc_GetInstanceCount_ReturnValue = CallFunc_Array_Get_Item.GetInstanceCount();0x00F1CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_GetInstanceCount_ReturnValue);0x0117if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x0121PushFlow(Label_07AC);0x0126K2Node_MakeArray_Array = {150, Door, 2, 3, 4, End};0x0167/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01A2CallFunc_GetInstanceTransform_ReturnValue_1 = CallFunc_Array_Get_Item.GetInstanceTransform(Temp_int_Variable, CallFunc_GetInstanceTransform_OutInstanceTransform_1, true);0x01DFBreakTransform(CallFunc_GetInstanceTransform_OutInstanceTransform_1, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x020DCallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(400);0x0232CallFunc_EqualEqual_VectorVector_ErrorTolerance_ImplicitCast = Cast<3>(CallFunc_MakeLiteralDouble_ReturnValue);0x024FCallFunc_EqualEqual_VectorVector_ReturnValue = EqualEqual_VectorVector(CallFunc_BreakTransform_Location_1, StorePos, CallFunc_EqualEqual_VectorVector_ErrorTolerance_ImplicitCast);0x027Eif (!(CallFunc_EqualEqual_VectorVector_ReturnValue)) PopFlow();0x0288K2Node_MakeArray_Array = {150, Door, 2, 3, 4, End};0x02C9/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0304CallFunc_GetInstanceTransform_ReturnValue = CallFunc_Array_Get_Item.GetInstanceTransform(Temp_int_Variable, CallFunc_GetInstanceTransform_OutInstanceTransform, false);0x0341BreakTransform(CallFunc_GetInstanceTransform_OutInstanceTransform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x036FBreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x039DCallFunc_GetInstanceTransform_ReturnValue_1 = CallFunc_Array_Get_Item.GetInstanceTransform(Temp_int_Variable, CallFunc_GetInstanceTransform_OutInstanceTransform_1, true);0x03DABreakTransform(CallFunc_GetInstanceTransform_OutInstanceTransform_1, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x0408CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_BreakTransform_Location_1, StorePos);0x0436CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(400);0x045BCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue, 2);0x0489CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue);0x04B7CallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue);0x04E5CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue_1, 0, 1);0x051CCallFunc_Lerp_ReturnValue = Lerp(1, 0, CallFunc_FClamp_ReturnValue);0x0553CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Lerp_ReturnValue, 2.5);0x0581CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(ShakeTL_NewTrack_0_3B43D38D42CF9EBFF4F77FB7D1FB4AA7);0x059ECallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, CallFunc_Multiply_DoubleDouble_ReturnValue);0x05CCCallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x05E9CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0620CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, CallFunc_MakeRotator_ReturnValue, CallFunc_BreakTransform_Scale);0x0657CallFunc_UpdateInstanceTransform_ReturnValue = CallFunc_Array_Get_Item.UpdateInstanceTransform(Temp_int_Variable, CallFunc_MakeTransform_ReturnValue, false, false, false);0x069APopFlow();0x069BLabel_069B:0x069BCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06C5Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x06E0Label_06E0:0x06E0K2Node_MakeArray_Array = {150, Door, 2, 3, 4, End};0x0721CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array);0x075CCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0782if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x078CTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x07A7goto Label_0027;0x07ACLabel_07AC:0x07ACCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x07D6Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x07F1goto Label_0043;0x07F6Temp_int_Loop_Counter_Variable = 0;0x080DTemp_int_Array_Index_Variable = 0;0x0824goto Label_06E0;0x0829PopFlow();0x082Aif (!(isShake)) goto Label_0839;0x0838PopFlow();0x0839Label_0839:0x0839isShake = true;0x0844StorePos = K2Node_CustomEvent_NewParam;0x085FPushFlow(Label_0885);0x0864ShakeTL.PlayFromStart();0x0884PopFlow();0x0885Label_0885:0x0885PlaySoundAtLocation(this, /Game/Meshes/Fences/SFX/Fence_Cue.Fence_Cue, StorePos, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x08CEPopFlow();0x08CFisShake = false;0x08DAPopFlow();0x08DBLabel_08DB:0x08DBreturn;0x08DD// end of script
Final0x04