0x00x02F8
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | OvertimeStartTL_NewTrack_0_174E0DAC4404714403CF579F4F9C061F | float | 4 flags | 0 | |
| 0x01 | OvertimeStartTL__Direction_174E0DAC4404714403CF579F4F9C061F | ETimelineDirection | 4 flags | Forward | |
| 0x02C5 | 0x03 | padding / unreflected | |||
| 0x08 | OvertimeStartTL | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | Amount | double | 6 flags | 1 | |
| 0x08 | Current | double | 7 flags | 0 | |
| 0x01 | test | bool | 6 flags | false | |
| 0x02E1 | 0x07 | padding / unreflected | |||
| 0x08 | Reduce | double | 7 flags | 1 | |
| 0x08 | EventValue | double | 8 flags | 1 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetValue()Script15 statements · 459 bytes of bytecode0x0000CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x001ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerController_ReturnValue);0x0037if (!(CallFunc_IsValid_ReturnValue)) goto Label_01C8;0x0045CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x005FCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Amount, Current);0x008DCallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, EventValue);0x00BBCallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_1, Reduce);0x00E9CallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_2, 0.1);0x0117CallFunc_Multiply_DoubleDouble_ReturnValue_4 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_3, 0.5);0x0145CallFunc_Conv_DoubleToString_ReturnValue = Conv_DoubleToString(CallFunc_Multiply_DoubleDouble_ReturnValue_4);0x016ACallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("r.LensDistortion.Panini.D ", CallFunc_Conv_DoubleToString_ReturnValue);0x01ABExecuteConsoleCommand(this, CallFunc_Concat_StrStr_ReturnValue, CallFunc_GetPlayerController_ReturnValue);0x01C8Label_01C8:0x01C8return;0x01CA// end of script | Public | 0x00 | |
void TurnOnOff(bool Off)Script11 statements · 95 bytes of bytecode0x0000if (!(Off)) goto Label_003C;0x000ECurrent = 0;0x0029Label_0029:0x0029SetValue();0x0037goto Label_005C;0x003CLabel_003C:0x003CCurrent = 1;0x0057goto Label_0029;0x005CLabel_005C:0x005Creturn;0x005E// end of script | Public | 0x01 | |
void UserConstructionScript()Script17 statements · 427 bytes of bytecode0x0000CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Script/Engine.DirectionalLight);0x001ECallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(-10000);0x0043CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_GetActorOfClass_ReturnValue.K2_GetActorRotation();0x0075CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetActorOfClass_ReturnValue.K2_GetActorLocation();0x00A7CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_K2_GetActorRotation_ReturnValue);0x00CCCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x00FACallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x0128CallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_Add_VectorVector_ReturnValue);0x014DSetVectorParameterValue(this, /Game/Materials/BasicMaterials/EffectControl/GlobalParameter.GlobalParameter, FName(PlayerPosition), CallFunc_Conv_VectorToLinearColor_ReturnValue);0x0177if (!(test)) goto Label_0199;0x0185TurnOnOff(false);0x0194goto Label_01A8;0x0199Label_0199:0x0199TurnOnOff(true);0x01A8Label_01A8:0x01A8return;0x01AA// end of script | EventPublic | 0x00 | |
void OvertimeStartTL__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_FishEyeEffect(103);0x000Freturn;0x0011// end of script | 0x00 | ||
void OvertimeStartTL__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_FishEyeEffect(104);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_FishEyeEffect(175);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_FishEyeEffect(580);0x0021return;0x0023// end of script | EventProtected | 0x01 | |
void CustomEvent(bool ReduceEffects)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_ReduceEffects = ReduceEffects;0x0012ExecuteUbergraph_FishEyeEffect(596);0x0021return;0x0023// end of script | 0x01 | ||
void CustomEvent_0()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_FishEyeEffect(694);0x000Freturn;0x0011// end of script | 0x00 | ||
void FishEyeAnim()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_FishEyeEffect(736);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_FishEyeEffect(int32 EntryPoint)Script44 statements · 744 bytes of bytecode0x0000PushFlow(Label_02E5);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FRetriggerableDelay(this, 0.2f, LatentActionInfo{0x46, -2060148684, FName(ExecuteUbergraph_FishEyeEffect), this});0x0045PopFlow();0x0046OvertimeStartTL.PlayFromStart();0x0066PopFlow();0x0067PopFlow();0x0068K2Node_VariableSet_Current_ImplicitCast = Cast<4>(OvertimeStartTL_NewTrack_0_174E0DAC4404714403CF579F4F9C061F);0x0085Current = K2Node_VariableSet_Current_ImplicitCast;0x00A0SetValue();0x00AEPopFlow();0x00AFPushFlow(Label_0235);0x00B4CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x00C9K2Node_DynamicCast_AsMy_Game_Instance = Cast<MyGameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x00EDK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Instance);0x010Aif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0114K2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent);0x012BK2Node_DynamicCast_AsMy_Game_Instance.ReduceEffectsDispatcher += K2Node_CreateDelegate_OutputDelegate;0x0154CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0169K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x018DK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x01AAif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x01B4K2Node_CreateDelegate_OutputDelegate_1.Bind(this, CustomEvent_0);0x01CBK2Node_DynamicCast_AsMy_Game_Mode.ForceEnd += K2Node_CreateDelegate_OutputDelegate_1;0x01F4K2Node_CreateDelegate_OutputDelegate_2.Bind(this, FishEyeAnim);0x020BK2Node_DynamicCast_AsMy_Game_Mode.StartGame += K2Node_CreateDelegate_OutputDelegate_2;0x0234PopFlow();0x0235Label_0235:0x0235FishEyeAnim();0x0243PopFlow();0x0244TurnOnOff(true);0x0253PopFlow();0x0254CallFunc_SelectFloat_ReturnValue = SelectFloat(0.5, 1, K2Node_CustomEvent_ReduceEffects);0x028BReduce = CallFunc_SelectFloat_ReturnValue;0x02A6TurnOnOff(false);0x02B5PopFlow();0x02B6Current = 0;0x02D1SetValue();0x02DFPopFlow();0x02E0goto Label_000F;0x02E5Label_02E5:0x02E5return;0x02E7// end of script | Final | 0x04 |