Zdexby TheHolyOneZ
4,841 classes
Class

AFishEyeEffect_C

: AActor : UObject
/Game/Materials/BasicMaterials/EffectControl/FishEyeEffect.FishEyeEffect_C 0x02F8 (760 B) align 8 inherited 0x02B0 11 scripted vtable /Game/Materials/BasicMaterials/EffectControl/FishEyeEffect
0x00x02F8

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04OvertimeStartTL_NewTrack_0_174E0DAC4404714403CF579F4F9C061Ffloat4 flags0
0x01OvertimeStartTL__Direction_174E0DAC4404714403CF579F4F9C061FETimelineDirection4 flagsForward
0x02C50x03padding / unreflected
0x08OvertimeStartTLUTimelineComponent*5 flagsnullptr
0x08Amountdouble6 flags1
0x08Currentdouble7 flags0
0x01testbool6 flagsfalse
0x02E10x07padding / unreflected
0x08Reducedouble7 flags1
0x08EventValuedouble8 flags1
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
void SetValue()
Script15 statements · 459 bytes of bytecode
0x0000CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x001ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerController_ReturnValue);0x0037if (!(CallFunc_IsValid_ReturnValue)) goto Label_01C8;0x0045CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x005FCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Amount, Current);0x008DCallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, EventValue);0x00BBCallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_1, Reduce);0x00E9CallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_2, 0.1);0x0117CallFunc_Multiply_DoubleDouble_ReturnValue_4 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_3, 0.5);0x0145CallFunc_Conv_DoubleToString_ReturnValue = Conv_DoubleToString(CallFunc_Multiply_DoubleDouble_ReturnValue_4);0x016ACallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("r.LensDistortion.Panini.D ", CallFunc_Conv_DoubleToString_ReturnValue);0x01ABExecuteConsoleCommand(this, CallFunc_Concat_StrStr_ReturnValue, CallFunc_GetPlayerController_ReturnValue);0x01C8Label_01C8:0x01C8return;0x01CA// end of script
Public0x00
void TurnOnOff(bool Off)
Script11 statements · 95 bytes of bytecode
0x0000if (!(Off)) goto Label_003C;0x000ECurrent = 0;0x0029Label_0029:0x0029SetValue();0x0037goto Label_005C;0x003CLabel_003C:0x003CCurrent = 1;0x0057goto Label_0029;0x005CLabel_005C:0x005Creturn;0x005E// end of script
Public0x01
void UserConstructionScript()
Script17 statements · 427 bytes of bytecode
0x0000CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Script/Engine.DirectionalLight);0x001ECallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(-10000);0x0043CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_GetActorOfClass_ReturnValue.K2_GetActorRotation();0x0075CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetActorOfClass_ReturnValue.K2_GetActorLocation();0x00A7CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_K2_GetActorRotation_ReturnValue);0x00CCCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x00FACallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x0128CallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_Add_VectorVector_ReturnValue);0x014DSetVectorParameterValue(this, /Game/Materials/BasicMaterials/EffectControl/GlobalParameter.GlobalParameter, FName(PlayerPosition), CallFunc_Conv_VectorToLinearColor_ReturnValue);0x0177if (!(test)) goto Label_0199;0x0185TurnOnOff(false);0x0194goto Label_01A8;0x0199Label_0199:0x0199TurnOnOff(true);0x01A8Label_01A8:0x01A8return;0x01AA// end of script
EventPublic0x00
void OvertimeStartTL__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_FishEyeEffect(103);0x000Freturn;0x0011// end of script
0x00
void OvertimeStartTL__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_FishEyeEffect(104);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_FishEyeEffect(175);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_FishEyeEffect(580);0x0021return;0x0023// end of script
EventProtected0x01
void CustomEvent(bool ReduceEffects)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ReduceEffects = ReduceEffects;0x0012ExecuteUbergraph_FishEyeEffect(596);0x0021return;0x0023// end of script
0x01
void CustomEvent_0()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_FishEyeEffect(694);0x000Freturn;0x0011// end of script
0x00
void FishEyeAnim()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_FishEyeEffect(736);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_FishEyeEffect(int32 EntryPoint)
Script44 statements · 744 bytes of bytecode
0x0000PushFlow(Label_02E5);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FRetriggerableDelay(this, 0.2f, LatentActionInfo{0x46, -2060148684, FName(ExecuteUbergraph_FishEyeEffect), this});0x0045PopFlow();0x0046OvertimeStartTL.PlayFromStart();0x0066PopFlow();0x0067PopFlow();0x0068K2Node_VariableSet_Current_ImplicitCast = Cast<4>(OvertimeStartTL_NewTrack_0_174E0DAC4404714403CF579F4F9C061F);0x0085Current = K2Node_VariableSet_Current_ImplicitCast;0x00A0SetValue();0x00AEPopFlow();0x00AFPushFlow(Label_0235);0x00B4CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x00C9K2Node_DynamicCast_AsMy_Game_Instance = Cast<MyGameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x00EDK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Instance);0x010Aif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0114K2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent);0x012BK2Node_DynamicCast_AsMy_Game_Instance.ReduceEffectsDispatcher += K2Node_CreateDelegate_OutputDelegate;0x0154CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0169K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x018DK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x01AAif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x01B4K2Node_CreateDelegate_OutputDelegate_1.Bind(this, CustomEvent_0);0x01CBK2Node_DynamicCast_AsMy_Game_Mode.ForceEnd += K2Node_CreateDelegate_OutputDelegate_1;0x01F4K2Node_CreateDelegate_OutputDelegate_2.Bind(this, FishEyeAnim);0x020BK2Node_DynamicCast_AsMy_Game_Mode.StartGame += K2Node_CreateDelegate_OutputDelegate_2;0x0234PopFlow();0x0235Label_0235:0x0235FishEyeAnim();0x0243PopFlow();0x0244TurnOnOff(true);0x0253PopFlow();0x0254CallFunc_SelectFloat_ReturnValue = SelectFloat(0.5, 1, K2Node_CustomEvent_ReduceEffects);0x028BReduce = CallFunc_SelectFloat_ReturnValue;0x02A6TurnOnOff(false);0x02B5PopFlow();0x02B6Current = 0;0x02D1SetValue();0x02DFPopFlow();0x02E0goto Label_000F;0x02E5Label_02E5:0x02E5return;0x02E7// end of script
Final0x04