Zdexby TheHolyOneZ
4,841 classes
Class

AObeliskBoulder_C

: AActor : UObject
/Game/Maps/World/Obelisk/ObeliskBoulder.ObeliskBoulder_C 0x02C8 (712 B) align 8 inherited 0x02B0 4 scripted vtable /Game/Maps/World/Obelisk/ObeliskBoulder
0x00x02C8

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ObeliskMesh_BridgeBouldersUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ObeliskBoulder(256);0x000Freturn;0x0011// end of script
EventProtected0x00
void CheckVisibility()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ObeliskBoulder(439);0x000Freturn;0x0011// end of script
0x00
void ForceStart()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ObeliskBoulder(703);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_ObeliskBoulder(int32 EntryPoint)
Script36 statements · 711 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AObeliskMesh_BridgeBoulders.SetCollisionEnabled(3);0x0030CallFunc_GetGameMode_ReturnValue_2 = GetGameMode(this);0x0045K2Node_DynamicCast_AsMy_Game_Mode_2 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_2);0x0069K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_2);0x0086if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_02C4;0x0094K2Node_CreateDelegate_OutputDelegate.Bind(this, CheckVisibility);0x00ABK2Node_DynamicCast_AsMy_Game_Mode_2.CheckpointStart -= K2Node_CreateDelegate_OutputDelegate;0x00D4goto Label_02C4;0x00D9Label_00D9:0x00D9ObeliskMesh_BridgeBoulders.SetVisibility(true, false);0x00FBgoto Label_000A;0x0100CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0115K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0139K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0156if (!(K2Node_DynamicCast_bSuccess)) goto Label_02C4;0x0164K2Node_CreateDelegate_OutputDelegate.Bind(this, CheckVisibility);0x017BK2Node_DynamicCast_AsMy_Game_Mode.CheckpointStart += K2Node_CreateDelegate_OutputDelegate;0x01A4CheckVisibility();0x01B2goto Label_02C4;0x01B7CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x01CCK2Node_DynamicCast_AsMy_Game_Mode_1 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_1);0x01F0K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_1);0x020Dif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_02C4;0x021BK2Node_DynamicCast_AsMy_Game_Mode_1.Checkpoint Level IDChecker(4520, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_LESS_ThanSelf, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_EQUAL_ThanSelf, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_GREATER_ThanSelf);0x025Fif (!(CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_GREATER_ThanSelf)) goto Label_0272;0x026Dgoto Label_00D9;0x0272Label_0272:0x0272ObeliskMesh_BridgeBoulders.SetVisibility(false, false);0x0294ObeliskMesh_BridgeBoulders.SetCollisionEnabled(0);0x02BAgoto Label_02C4;0x02BFgoto Label_00D9;0x02C4Label_02C4:0x02C4return;0x02C6// end of script
Final0x04