0x00x02F1
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | CullingSettings | UCullingSettings_C* | 6 flags | nullptr | |
| 0x08 | THS_CullingSettings | UTHS_CullingSettings* | 6 flags | nullptr | |
| 0x08 | ObeliskSandLoop | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x10 | Activate | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x01 | prevent | bool | 7 flags | false |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void DisableTemporary()Script3 statements · 14 bytes of bytecode0x0000prevent = true;0x000Breturn;0x000D// end of script | Public | 0x00 | |
void ReceiveActorBeginOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_MiddleObeliskSandFall(888);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void ExecuteUbergraph_MiddleObeliskSandFall(int32 EntryPoint)Script80 statements · 1,321 bytes of bytecode0x0000PushFlow(Label_0526);0x0005goto [EntryPoint];0x000FLabel_000F:0x000Fprevent = false;0x001APopFlow();0x001BTemp_bool_IsClosed_Variable_1 = false;0x0026Temp_bool_Has_Been_Initd_Variable_1 = true;0x0031PopFlow();0x0032Label_0032:0x0032if (!(false)) PopFlow();0x0034Temp_bool_IsClosed_Variable_1 = true;0x003FPopFlow();0x0040Label_0040:0x0040if (!(Temp_bool_IsClosed_Variable)) goto Label_004F;0x004EPopFlow();0x004FLabel_004F:0x004FTemp_bool_IsClosed_Variable = true;0x005ACallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x0074K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x0098K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x00B5if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x00BFCallFunc_GetVariableFloat_ReturnValue = ObeliskSandLoop.GetVariableFloat(FName(SpawnRate), CallFunc_GetVariableFloat_bIsValid);0x0107CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetVariableFloat_ReturnValue);0x0124CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, 20);0x0152CallFunc_DynamicFeedbackShake_Scale_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x016FK2Node_DynamicCast_AsMain_Char_2.DynamicFeedbackShake(CallFunc_DynamicFeedbackShake_Scale_ImplicitCast, FVector(0, 0, 0), false, nullptr, 0, 0, 1, false);0x01CFCallFunc_GetVariableFloat_ReturnValue = ObeliskSandLoop.GetVariableFloat(FName(SpawnRate), CallFunc_GetVariableFloat_bIsValid);0x0217CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0233CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetVariableFloat_ReturnValue);0x0250CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, 20);0x027ECallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 10000));0x02BCCallFunc_PlaySoundAtLocation_VolumeMultiplier_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x02D9PlaySoundAtLocation(this, /Game/Maps/World/Obelisk/DistanceObeliskImpactSmall.DistanceObeliskImpactSmall, CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), CallFunc_PlaySoundAtLocation_VolumeMultiplier_ImplicitCast, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0326PopFlow();0x0327Label_0327:0x0327Temp_bool_Has_Been_Initd_Variable = true;0x0332if (!(false)) PopFlow();0x0334Temp_bool_IsClosed_Variable = true;0x033FPopFlow();0x0340Label_0340:0x0340if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0327;0x034EPopFlow();0x034FLabel_034F:0x034FPushFlow(Label_0040);0x0354goto Label_0340;0x0359Label_0359:0x0359Temp_bool_Has_Been_Initd_Variable_1 = true;0x0364goto Label_0032;0x0369Label_0369:0x0369if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0359;0x0377PopFlow();0x0378K2Node_DynamicCast_AsOrbie_Actor = Cast<OrbieActor_C>(K2Node_Event_OtherActor);0x039CK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsOrbie_Actor);0x03B9if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_03DA;0x03C7if (!(prevent)) goto Label_042A;0x03D5goto Label_000F;0x03DALabel_03DA:0x03DAK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(K2Node_Event_OtherActor);0x03FEK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x041Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0425goto Label_034F;0x042ALabel_042A:0x042APushFlow(Label_0434);0x042Fgoto Label_0369;0x0434Label_0434:0x0434if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0443;0x0442PopFlow();0x0443Label_0443:0x0443Temp_bool_IsClosed_Variable_1 = true;0x044ECallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0468K2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x048CK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x04A9if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x04B3K2Node_DynamicCast_AsMain_Char_1.DirtLensActionAdd(3);0x04DCActivate.Broadcast();0x04EFRetriggerableDelay(this, 3f, LatentActionInfo{0x1B, 1933331501, FName(ExecuteUbergraph_MiddleObeliskSandFall), this});0x0525PopFlow();0x0526Label_0526:0x0526return;0x0528// end of script | Final | 0x04 | |
void Activate__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |