Zdexby TheHolyOneZ
4,841 classes
Class

AMiddleObeliskSandFall_C

: AActor : UObject
/Game/Maps/World/Obelisk/MiddleObeliskSandFall.MiddleObeliskSandFall_C 0x02F1 (753 B) align 8 inherited 0x02B0 4 scripted vtable /Game/Maps/World/Obelisk/MiddleObeliskSandFall
0x00x02F1

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CullingSettingsUCullingSettings_C*6 flagsnullptr
0x08THS_CullingSettingsUTHS_CullingSettings*6 flagsnullptr
0x08ObeliskSandLoopUNiagaraComponent*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x10ActivateFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01preventbool7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void DisableTemporary()
Script3 statements · 14 bytes of bytecode
0x0000prevent = true;0x000Breturn;0x000D// end of script
Public0x00
void ReceiveActorBeginOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_MiddleObeliskSandFall(888);0x0021return;0x0023// end of script
EventPublic0x08
void ExecuteUbergraph_MiddleObeliskSandFall(int32 EntryPoint)
Script80 statements · 1,321 bytes of bytecode
0x0000PushFlow(Label_0526);0x0005goto [EntryPoint];0x000FLabel_000F:0x000Fprevent = false;0x001APopFlow();0x001BTemp_bool_IsClosed_Variable_1 = false;0x0026Temp_bool_Has_Been_Initd_Variable_1 = true;0x0031PopFlow();0x0032Label_0032:0x0032if (!(false)) PopFlow();0x0034Temp_bool_IsClosed_Variable_1 = true;0x003FPopFlow();0x0040Label_0040:0x0040if (!(Temp_bool_IsClosed_Variable)) goto Label_004F;0x004EPopFlow();0x004FLabel_004F:0x004FTemp_bool_IsClosed_Variable = true;0x005ACallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x0074K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x0098K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x00B5if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x00BFCallFunc_GetVariableFloat_ReturnValue = ObeliskSandLoop.GetVariableFloat(FName(SpawnRate), CallFunc_GetVariableFloat_bIsValid);0x0107CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetVariableFloat_ReturnValue);0x0124CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, 20);0x0152CallFunc_DynamicFeedbackShake_Scale_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x016FK2Node_DynamicCast_AsMain_Char_2.DynamicFeedbackShake(CallFunc_DynamicFeedbackShake_Scale_ImplicitCast, FVector(0, 0, 0), false, nullptr, 0, 0, 1, false);0x01CFCallFunc_GetVariableFloat_ReturnValue = ObeliskSandLoop.GetVariableFloat(FName(SpawnRate), CallFunc_GetVariableFloat_bIsValid);0x0217CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0233CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetVariableFloat_ReturnValue);0x0250CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, 20);0x027ECallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 10000));0x02BCCallFunc_PlaySoundAtLocation_VolumeMultiplier_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x02D9PlaySoundAtLocation(this, /Game/Maps/World/Obelisk/DistanceObeliskImpactSmall.DistanceObeliskImpactSmall, CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), CallFunc_PlaySoundAtLocation_VolumeMultiplier_ImplicitCast, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0326PopFlow();0x0327Label_0327:0x0327Temp_bool_Has_Been_Initd_Variable = true;0x0332if (!(false)) PopFlow();0x0334Temp_bool_IsClosed_Variable = true;0x033FPopFlow();0x0340Label_0340:0x0340if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0327;0x034EPopFlow();0x034FLabel_034F:0x034FPushFlow(Label_0040);0x0354goto Label_0340;0x0359Label_0359:0x0359Temp_bool_Has_Been_Initd_Variable_1 = true;0x0364goto Label_0032;0x0369Label_0369:0x0369if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0359;0x0377PopFlow();0x0378K2Node_DynamicCast_AsOrbie_Actor = Cast<OrbieActor_C>(K2Node_Event_OtherActor);0x039CK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsOrbie_Actor);0x03B9if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_03DA;0x03C7if (!(prevent)) goto Label_042A;0x03D5goto Label_000F;0x03DALabel_03DA:0x03DAK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(K2Node_Event_OtherActor);0x03FEK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x041Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0425goto Label_034F;0x042ALabel_042A:0x042APushFlow(Label_0434);0x042Fgoto Label_0369;0x0434Label_0434:0x0434if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0443;0x0442PopFlow();0x0443Label_0443:0x0443Temp_bool_IsClosed_Variable_1 = true;0x044ECallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0468K2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x048CK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x04A9if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x04B3K2Node_DynamicCast_AsMain_Char_1.DirtLensActionAdd(3);0x04DCActivate.Broadcast();0x04EFRetriggerableDelay(this, 3f, LatentActionInfo{0x1B, 1933331501, FName(ExecuteUbergraph_MiddleObeliskSandFall), this});0x0525PopFlow();0x0526Label_0526:0x0526return;0x0528// end of script
Final0x04
void Activate__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00