0x0000PushFlow(Label_120A);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_PlatformFlags_ReturnValue = PlatformFlags();0x002BK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_PlatformFlags_ReturnValue.Type, 0);0x0053if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0062;0x0061PopFlow();0x0062Label_0062:0x0062WishlistButton.SetVisibility(0);0x0088WishlistButton.Clickable = true;0x00A9ContinueButton.SetNavigationRuleExplicit(2, WishlistButton);0x00D4ContinueButton.SetNavigationRuleExplicit(3, WishlistButton);0x00FFPopFlow();0x0100CallFunc_SetGamePaused_ReturnValue_1 = SetGamePaused(this, WasPaused);0x011EVisibilityButton(true);0x012DRemoveFromParent();0x013BPopFlow();0x013CPushFlow(Label_02F9);0x0141NoInput = false;0x014CCallFunc_PlayAnimation_ReturnValue_3 = PlayAnimation(ButtonFade, 0f, 1, 0, 1f, false);0x0183CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x01EACallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Maps/00_StartScreen/InputPlaytime.InputPlaytime_C, CallFunc_MakeTransform_ReturnValue, 1, nullptr, 1);0x0216CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x027DCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 1);0x02A5InputBP = CallFunc_FinishSpawningActor_ReturnValue;0x02B8K2Node_CreateDelegate_OutputDelegate.Bind(this, HoldButton);0x02CFInputBP.HoldButton += K2Node_CreateDelegate_OutputDelegate;0x02F8PopFlow();0x02F9Label_02F9:0x02F9CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x030EK2Node_DynamicCast_AsMy_Game_Mode_1 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_1);0x0332K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_1);0x034Fif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0359PushFlow(Label_03A2);0x035EK2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(K2Node_DynamicCast_AsMy_Game_Mode_1.BuildVersion, 1);0x0393if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_000F;0x03A1PopFlow();0x03A2Label_03A2:0x03A2InputBP.ConfirmButton = true;0x03C3K2Node_CreateDelegate_OutputDelegate_2.Bind(this, GP);0x03DAK2Node_DynamicCast_AsMy_Game_Mode_1.ChangedInputMethod += K2Node_CreateDelegate_OutputDelegate_2;0x0403GPInput_0 = K2Node_DynamicCast_AsMy_Game_Mode_1.GPInput;0x042CVisibilityButton(GPInput_0);0x0443PopFlow();0x0444Temp_bool_Variable = WishlistButton.Clickable;0x046DWishlistButton.SetKeyboardFocus();0x048DSwitch(Temp_bool_Variable, false => ContinueButton, true => WishlistButton, default => K2Node_Select_Default_1).SetKeyboardFocus();0x04D9PopFlow();0x04DALabel_04DA:0x04DATemp_int_Array_Index_Variable = 0;0x04F1Label_04F1:0x04F1K2Node_MakeArray_Array = {WishlistButton, ContinueButton};0x050ECallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array);0x0549CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x056Fif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0579Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0594PushFlow(Label_0632);0x0599K2Node_CreateDelegate_OutputDelegate_1.Bind(this, TakeEffect);0x05B0K2Node_MakeArray_Array = {WishlistButton, ContinueButton};0x05CD/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0608CallFunc_Array_Get_Item.TakeEffect += K2Node_CreateDelegate_OutputDelegate_1;0x0631PopFlow();0x0632Label_0632:0x0632CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x065CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0677goto Label_04F1;0x067CCallFunc_IsGamePaused_ReturnValue = IsGamePaused(this);0x0691WasPaused = CallFunc_IsGamePaused_ReturnValue;0x06A4CallFunc_SetGamePaused_ReturnValue = SetGamePaused(this, true);0x06BACallFunc_PlayAnimation_ReturnValue_2 = PlayAnimation(ButtonFade, 0f, 0, 0, 0f, false);0x06F1CallFunc_PlayAnimation_ReturnValue = PlayAnimation(FadeIn, 0f, 1, 0, 1f, false);0x0728PushFlow(Label_0AF1);0x072DPushFlow(Label_0AD5);0x0732CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0747K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x076BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0788if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0792K2Node_DynamicCast_AsMy_Game_Mode.StorePlaytime();0x07B6K2Node_DynamicCast_AsMy_Game_Mode.SaveAsync(false, true);0x07DC/Game/Blueprints/Functions/TimeFormatExtract.Default__TimeFormatExtract_C.Time Format Extract(K2Node_DynamicCast_AsMy_Game_Mode.PlayTime, true, this, CallFunc_Time_Format_Extract_Formated_H_M_S, CallFunc_Time_Format_Extract_Formated_M_S, CallFunc_Time_Format_Extract_Hours, CallFunc_Time_Format_Extract_Minutes, CallFunc_Time_Format_Extract_Seconds);0x084ETimeText.SetText(CallFunc_Time_Format_Extract_Formated_H_M_S);0x087BCallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(K2Node_DynamicCast_AsMy_Game_Mode.DeathCount, false, true, 1, 324);0x08C2DeathText.SetText(CallFunc_Conv_IntToText_ReturnValue);0x08EFTemp_byte_Variable = K2Node_DynamicCast_AsMy_Game_Mode.BuildVersion;0x0920CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_DynamicCast_AsMy_Game_Mode.OrbsCollected);0x0971CallFunc_Conv_IntToText_ReturnValue_1 = Conv_IntToText(CallFunc_Array_Length_ReturnValue, false, true, 1, 324);0x09A2CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Conv_IntToText_ReturnValue_1);0x09C7CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_Conv_TextToString_ReturnValue, "/19");0x09F1CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(Switch(Temp_byte_Variable, 0 => CallFunc_Conv_TextToString_ReturnValue, 1 => CallFunc_Concat_StrStr_ReturnValue, 2 => CallFunc_Concat_StrStr_ReturnValue, 3 => CallFunc_Conv_TextToString_ReturnValue, 4 => CallFunc_Conv_TextToString_ReturnValue, default => K2Node_Select_Default));0x0A71OrbsText.SetText(CallFunc_Conv_StringToText_ReturnValue);0x0A9EDelay(this, 2f, LatentActionInfo{0x13C, -925806045, FName(ExecuteUbergraph_PlayTimeWidget), this});0x0AD4PopFlow();0x0AD5Label_0AD5:0x0AD5Temp_int_Loop_Counter_Variable = 0;0x0AECgoto Label_04DA;0x0AF1Label_0AF1:0x0AF1CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0B0BK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0B2FK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0B4Cif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0B56K2Node_DynamicCast_AsMain_Char.BlockPause = true;0x0B77PopFlow();0x0B78Ending = true;0x0B83Hold = false;0x0B8EPushFlow(Label_0C38);0x0B93PushFlow(Label_0C7B);0x0B98K2Node_DynamicCast_AsHUDinterface = Cast<HUDinterface_C>(WidgetOwner);0x0BBCK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsHUDinterface);0x0BD9if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0C0C;0x0BE7K2Node_DynamicCast_AsHUDinterface.ReturnToMenuCall();0x0C0CLabel_0C0C:0x0C0CCallFunc_IsValid_ReturnValue = IsValid(WidgetOwner);0x0C29if (!(CallFunc_IsValid_ReturnValue)) goto Label_0D93;0x0C37PopFlow();0x0C38Label_0C38:0x0C38ContinueButton.bIsFocusable = false;0x0C59WishlistButton.bIsFocusable = false;0x0C7APopFlow();0x0C7BLabel_0C7B:0x0C7BCallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(FadeIn, 0f, 1, 1, 1f, false);0x0CB2InputBP.K2_DestroyActor();0x0CD6CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x0CF0K2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x0D14K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x0D31if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x0D3BK2Node_DynamicCast_AsMain_Char_1.BlockPause = false;0x0D5CDelay(this, 0.5f, LatentActionInfo{0x100, -1466352944, FName(ExecuteUbergraph_PlayTimeWidget), this});0x0D92PopFlow();0x0D93Label_0D93:0x0D93CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0DAD/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(CallFunc_GetPlayerController_ReturnValue_1, false);0x0DD7CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0DF1CallFunc_GetPlayerController_ReturnValue_1.bShowMouseCursor = false;0x0E12/Script/UMG.Default__WidgetBlueprintLibrary.SetFocusToGameViewport();0x0E32PopFlow();0x0E33if (!(Ending)) goto Label_0E42;0x0E41PopFlow();0x0E42Label_0E42:0x0E42CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(K2Node_Event_InDeltaTime);0x0E5FCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, 0.75);0x0E8DCallFunc_SelectFloat_ReturnValue = SelectFloat(1, -1, Hold);0x0EC4CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, CallFunc_SelectFloat_ReturnValue);0x0EF2CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(Add, CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0F20CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Add_DoubleDouble_ReturnValue, 0, 1);0x0F57Add = CallFunc_FClamp_ReturnValue;0x0F72CallFunc_GreaterEqual_DoubleDouble_ReturnValue = GreaterEqual_DoubleDouble(Add, 1);0x0F98if (!(CallFunc_GreaterEqual_DoubleDouble_ReturnValue)) PopFlow();0x0FA2PopFlow();0x0FA3Hold = K2Node_CustomEvent_NewParam;0x0FB6PopFlow();0x0FB7LaunchURL("https://store.steampowered.com/app/2830030/MOTORSLICE/");0x0FF9PopFlow();0x0FFALabel_0FFA:0x0FFACallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x1014CallFunc_GetPlayerController_ReturnValue.bShowMouseCursor = true;0x1035PopFlow();0x1036Label_1036:0x1036CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x1050CallFunc_GetPlayerController_ReturnValue.bShowMouseCursor = false;0x1071Delay(this, 0.2f, LatentActionInfo{0x444, 783520691, FName(ExecuteUbergraph_PlayTimeWidget), this});0x10A7PopFlow();0x10A8Label_10A8:0x10A8CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x10C2/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(CallFunc_GetPlayerController_ReturnValue, false);0x10ECgoto Label_1036;0x10F1Label_10F1:0x10F1CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x110B/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameAndUIEx(CallFunc_GetPlayerController_ReturnValue, nullptr, 3, false, false);0x1139goto Label_0FFA;0x113EK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(K2Node_CustomEvent_ID, 0);0x1160if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_11AE;0x116EK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(K2Node_CustomEvent_ID, 1);0x1190if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_119F;0x119EPopFlow();0x119FLabel_119F:0x119FContinue();0x11ADPopFlow();0x11AELabel_11AE:0x11AEOpenWishlist();0x11BCPopFlow();0x11BDGPInput_0 = K2Node_CustomEvent_GPInput;0x11D0VisibilityButton(GPInput_0);0x11E7PopFlow();0x11E8if (!(K2Node_CustomEvent_Condition)) goto Label_10F1;0x11F6goto Label_10A8;0x11FBEndPlayTimeScreen();0x1209PopFlow();0x120ALabel_120A:0x120Areturn;