Zdexby TheHolyOneZ
4,841 classes
Class

UPreventWorldEvent_C

: UBlueprintFunctionLibrary : UObject
/Game/Blueprints/Slacking/PreventWorldEvent.PreventWorldEvent_C 0x0028 (40 B) align 8 inherited 0x0028 1 scripted vtable /Game/Blueprints/Slacking/PreventWorldEvent
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
void prevent(UObject* WorldContextObject, const FVector& Loc, UObject* __WorldContext)
Script48 statements · 1,169 bytes of bytecode
0x0000PushFlow(Label_048E);0x0005NewLocalVar = Loc;0x0020CallFunc_GetAllActorsOfClass_OutActors_1 = {};0x002BGetAllActorsOfClass(WorldContextObject, /Game/Blueprints/Traps/Mine/Mine.Mine_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x0050Temp_int_Loop_Counter_Variable = 0;0x0067Temp_int_Array_Index_Variable = 0;0x007ELabel_007E:0x007ECallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_1);0x00B9CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x00DFif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_020F;0x00EDTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0108PushFlow(Label_0444);0x010D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0148CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_Array_Get_Item.K2_GetActorLocation();0x017ACallFunc_EqualEqual_VectorVector_ReturnValue = EqualEqual_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, NewLocalVar, 2400f);0x01A5if (!(CallFunc_EqualEqual_VectorVector_ReturnValue)) PopFlow();0x01AF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01EACallFunc_Array_Get_Item.K2_DestroyActor();0x020EPopFlow();0x020FLabel_020F:0x020FCallFunc_GetAllActorsOfClass_OutActors = {};0x021AGetAllActorsOfClass(WorldContextObject, /Game/Meshes/PhysicsProps/PhysicsProp.PhysicsProp_C, CallFunc_GetAllActorsOfClass_OutActors);0x023FTemp_int_Loop_Counter_Variable_1 = 0;0x0256Temp_int_Array_Index_Variable_1 = 0;0x026DLabel_026D:0x026DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x02A8CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x02CEif (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x02D8Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x02F3PushFlow(Label_03FA);0x02F8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0333CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_Array_Get_Item_1.K2_GetActorLocation();0x0365CallFunc_EqualEqual_VectorVector_ReturnValue_1 = EqualEqual_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, NewLocalVar, 600f);0x0390if (!(CallFunc_EqualEqual_VectorVector_ReturnValue_1)) PopFlow();0x039A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x03D5CallFunc_Array_Get_Item_1.ResetPosition();0x03F9PopFlow();0x03FALabel_03FA:0x03FACallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0424Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x043Fgoto Label_026D;0x0444Label_0444:0x0444CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x046ETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0489goto Label_007E;0x048ELabel_048E:0x048Ereturn;0x0490// end of script
StaticPublic0x28