0x00x0310
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Spline | USplineComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x18 | LastPlayerPos | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x04 | TrailLength | int32 | 7 flags | 100 | |
| 0x02E4 | 0x04 | padding / unreflected | |||
| 0x08 | Distance | double | 7 flags | 35 | |
| 0x04 | TrailCount | int32 | 7 flags | 0 | |
| 0x04 | FramePacing | float | 7 flags | 0 | |
| 0x18 | TrailPos | FVector | 7 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void RepositionPointDrone(const FVector& Direction, const FVector& WorldLocation, double Along)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x38 | |
void ReadaptRadialPoints()Script43 statements · 1,742 bytes of bytecode0x0000PushFlow(Label_06CB);0x0005NewLocalVar = FVector(0, 0, 0);0x0030Temp_int_Variable = 0;0x0047Label_0047:0x0047CallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x0079CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 1);0x00A3CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x00C9if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x00D3PushFlow(Label_05AC);0x00D8CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(Temp_int_Variable);0x00FDCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0117CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x0149CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(600);0x016ECallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 100));0x01ACCallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x01DECallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 1);0x0208CallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(CallFunc_Subtract_IntInt_ReturnValue);0x022DCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(360, CallFunc_Conv_IntToDouble_ReturnValue_1);0x025BCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue);0x0289CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x02A6CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x02D5CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x02FACallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0328CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_Add_VectorVector_ReturnValue);0x0356CallFunc_SphereTraceSingle_ReturnValue = SphereTraceSingle(this, CallFunc_Add_VectorVector_ReturnValue, CallFunc_Add_VectorVector_ReturnValue_1, 60f, 0, false, Temp_object_Variable, 0, CallFunc_SphereTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x03E3BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0498if (!(CallFunc_BreakHitResult_bBlockingHit)) goto Label_05F6;0x04A6BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x055BNewLocalVar = CallFunc_BreakHitResult_Location;0x0576Label_0576:0x0576Spline.SetLocationAtSplinePoint(Temp_int_Variable, NewLocalVar, 1, true);0x05ABPopFlow();0x05ACLabel_05AC:0x05ACCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x05D6Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x05F1goto Label_0047;0x05F6Label_05F6:0x05F6BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x06ABNewLocalVar = CallFunc_BreakHitResult_TraceEnd;0x06C6goto Label_0576;0x06CBLabel_06CB:0x06CBreturn;0x06CD// end of script | Public | 0x00 | |
void TrailPosition(const FVector& TrailPos)Script3 statements · 30 bytes of bytecode0x0000TrailPos = TrailPos;0x001Breturn;0x001D// end of script | Public | 0x18 | |
void AddSplinePoint(USpringArmComponent* Arm)Script24 statements · 557 bytes of bytecode0x0000LocalDistance = 0;0x001BCallFunc_IsValid_ReturnValue = IsValid(Arm);0x0038if (!(CallFunc_IsValid_ReturnValue)) goto Label_020A;0x0046CallFunc_IsCollisionFixApplied_ReturnValue = Arm.IsCollisionFixApplied();0x0070CallFunc_SelectFloat_B_ImplicitCast = Cast<4>(FramePacing);0x008DCallFunc_SelectFloat_ReturnValue = SelectFloat(0.05, CallFunc_SelectFloat_B_ImplicitCast, CallFunc_IsCollisionFixApplied_ReturnValue);0x00C4CallFunc_SetActorTickInterval_TickInterval_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x00E1SetActorTickInterval(CallFunc_SetActorTickInterval_TickInterval_ImplicitCast);0x00F4LocalDistance = Distance;0x010FLabel_010F:0x010FCallFunc_Vector_Distance_ReturnValue = Vector_Distance(TrailPos, LastPlayerPos);0x013DCallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, LocalDistance);0x0163if (!(CallFunc_Greater_DoubleDouble_ReturnValue)) goto Label_022A;0x0171LastPlayerPos = TrailPos;0x018CSpline.AddSplinePoint(TrailPos, 1, true);0x01B8CallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x01EATrailCount = CallFunc_GetNumberOfSplinePoints_ReturnValue;0x0205goto Label_022A;0x020ALabel_020A:0x020ALocalDistance = Distance;0x0225goto Label_010F;0x022ALabel_022A:0x022Areturn;0x022C// end of script | Public | 0x08 | |
void Update Trail()Script8 statements · 185 bytes of bytecode0x0000CallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x0032CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, TrailLength);0x0060CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(CallFunc_Subtract_IntInt_ReturnValue, 0);0x0082if (!(CallFunc_GreaterEqual_IntInt_ReturnValue)) goto Label_00B6;0x0090Spline.RemoveSplinePoint(0, true);0x00B6Label_00B6:0x00B6return;0x00B8// end of script | Public | 0x00 | |
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_SplineTrailActor(30);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_SplineTrailActor(294);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_SplineTrailActor(int32 EntryPoint)Script18 statements · 321 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetActorTickEnabled(true);0x0019goto Label_013E;0x001ECallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0038K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_013E;0x0087CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_DynamicCast_AsMain_Char.DataCorePoint.K2_GetComponentLocation();0x00CFTrailPosition(CallFunc_K2_GetComponentLocation_ReturnValue);0x00E6AddSplinePoint(K2Node_DynamicCast_AsMain_Char.DataCoreArm);0x0113Update Trail();0x0121goto Label_013E;0x0126SetActorTickInterval(FramePacing);0x0139goto Label_000A;0x013ELabel_013E:0x013Ereturn;0x0140// end of script | Final | 0x04 |