Zdexby TheHolyOneZ
4,841 classes
Class

ASplineTrailActor_C

: AActor : UObject
/Game/Blueprints/OrbDrone/SplineTrailActor.SplineTrailActor_C 0x0310 (784 B) align 8 inherited 0x02B0 8 scripted vtable /Game/Blueprints/OrbDrone/SplineTrailActor
0x00x0310

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SplineUSplineComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x18LastPlayerPosFVector7 flags{X=0, Y=0, Z=0}
0x04TrailLengthint327 flags100
0x02E40x04padding / unreflected
0x08Distancedouble7 flags35
0x04TrailCountint327 flags0
0x04FramePacingfloat7 flags0
0x18TrailPosFVector7 flags{X=0, Y=0, Z=0}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void RepositionPointDrone(const FVector& Direction, const FVector& WorldLocation, double Along)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x38
void ReadaptRadialPoints()
Script43 statements · 1,742 bytes of bytecode
0x0000PushFlow(Label_06CB);0x0005NewLocalVar = FVector(0, 0, 0);0x0030Temp_int_Variable = 0;0x0047Label_0047:0x0047CallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x0079CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 1);0x00A3CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x00C9if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x00D3PushFlow(Label_05AC);0x00D8CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(Temp_int_Variable);0x00FDCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0117CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x0149CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(600);0x016ECallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 100));0x01ACCallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x01DECallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 1);0x0208CallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(CallFunc_Subtract_IntInt_ReturnValue);0x022DCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(360, CallFunc_Conv_IntToDouble_ReturnValue_1);0x025BCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue);0x0289CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x02A6CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x02D5CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x02FACallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0328CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_Add_VectorVector_ReturnValue);0x0356CallFunc_SphereTraceSingle_ReturnValue = SphereTraceSingle(this, CallFunc_Add_VectorVector_ReturnValue, CallFunc_Add_VectorVector_ReturnValue_1, 60f, 0, false, Temp_object_Variable, 0, CallFunc_SphereTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x03E3BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0498if (!(CallFunc_BreakHitResult_bBlockingHit)) goto Label_05F6;0x04A6BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x055BNewLocalVar = CallFunc_BreakHitResult_Location;0x0576Label_0576:0x0576Spline.SetLocationAtSplinePoint(Temp_int_Variable, NewLocalVar, 1, true);0x05ABPopFlow();0x05ACLabel_05AC:0x05ACCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x05D6Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x05F1goto Label_0047;0x05F6Label_05F6:0x05F6BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x06ABNewLocalVar = CallFunc_BreakHitResult_TraceEnd;0x06C6goto Label_0576;0x06CBLabel_06CB:0x06CBreturn;0x06CD// end of script
Public0x00
void TrailPosition(const FVector& TrailPos)
Script3 statements · 30 bytes of bytecode
0x0000TrailPos = TrailPos;0x001Breturn;0x001D// end of script
Public0x18
void AddSplinePoint(USpringArmComponent* Arm)
Script24 statements · 557 bytes of bytecode
0x0000LocalDistance = 0;0x001BCallFunc_IsValid_ReturnValue = IsValid(Arm);0x0038if (!(CallFunc_IsValid_ReturnValue)) goto Label_020A;0x0046CallFunc_IsCollisionFixApplied_ReturnValue = Arm.IsCollisionFixApplied();0x0070CallFunc_SelectFloat_B_ImplicitCast = Cast<4>(FramePacing);0x008DCallFunc_SelectFloat_ReturnValue = SelectFloat(0.05, CallFunc_SelectFloat_B_ImplicitCast, CallFunc_IsCollisionFixApplied_ReturnValue);0x00C4CallFunc_SetActorTickInterval_TickInterval_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x00E1SetActorTickInterval(CallFunc_SetActorTickInterval_TickInterval_ImplicitCast);0x00F4LocalDistance = Distance;0x010FLabel_010F:0x010FCallFunc_Vector_Distance_ReturnValue = Vector_Distance(TrailPos, LastPlayerPos);0x013DCallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, LocalDistance);0x0163if (!(CallFunc_Greater_DoubleDouble_ReturnValue)) goto Label_022A;0x0171LastPlayerPos = TrailPos;0x018CSpline.AddSplinePoint(TrailPos, 1, true);0x01B8CallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x01EATrailCount = CallFunc_GetNumberOfSplinePoints_ReturnValue;0x0205goto Label_022A;0x020ALabel_020A:0x020ALocalDistance = Distance;0x0225goto Label_010F;0x022ALabel_022A:0x022Areturn;0x022C// end of script
Public0x08
void Update Trail()
Script8 statements · 185 bytes of bytecode
0x0000CallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x0032CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, TrailLength);0x0060CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(CallFunc_Subtract_IntInt_ReturnValue, 0);0x0082if (!(CallFunc_GreaterEqual_IntInt_ReturnValue)) goto Label_00B6;0x0090Spline.RemoveSplinePoint(0, true);0x00B6Label_00B6:0x00B6return;0x00B8// end of script
Public0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_SplineTrailActor(30);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_SplineTrailActor(294);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_SplineTrailActor(int32 EntryPoint)
Script18 statements · 321 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetActorTickEnabled(true);0x0019goto Label_013E;0x001ECallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0038K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_013E;0x0087CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_DynamicCast_AsMain_Char.DataCorePoint.K2_GetComponentLocation();0x00CFTrailPosition(CallFunc_K2_GetComponentLocation_ReturnValue);0x00E6AddSplinePoint(K2Node_DynamicCast_AsMain_Char.DataCoreArm);0x0113Update Trail();0x0121goto Label_013E;0x0126SetActorTickInterval(FramePacing);0x0139goto Label_000A;0x013ELabel_013E:0x013Ereturn;0x0140// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type