0x00x02E8
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Spline | USplineComponent* | 6 flags | nullptr | |
| 0x08 | Billboard | UBillboardComponent* | 6 flags | nullptr | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Radius | double | 6 flags | 100 | |
| 0x10 | Spheres | TArray<USphereComponent*> | 4 flags | [] |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void UpdateSpheres()Script24 statements · 598 bytes of bytecode0x0000PushFlow(Label_0253);0x0005Temp_int_Loop_Counter_Variable = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Spheres);0x006ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0094if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x009ETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00B9PushFlow(Label_0209);0x00BECallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(Temp_int_Array_Index_Variable);0x00E3/Script/Engine.Default__KismetArrayLibrary.Array_Get(Spheres, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x011ECallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Radius, 2);0x014CCallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue, CallFunc_Multiply_DoubleDouble_ReturnValue);0x017ACallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0197CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast, 0);0x01D4CallFunc_Array_Get_Item.K2_SetRelativeLocation(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0208PopFlow();0x0209Label_0209:0x0209CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0233Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x024Egoto Label_0033;0x0253Label_0253:0x0253return;0x0255// end of script | Public | 0x00 | |
void UserConstructionScript()Script29 statements · 857 bytes of bytecode0x0000PushFlow(Label_0356);0x0005Temp_int_Variable = 0;0x001CLabel_001C:0x001CCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Radius, 2);0x004ACallFunc_GetSplineLength_ReturnValue = Spline.GetSplineLength();0x007CCallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetSplineLength_ReturnValue);0x0099CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, CallFunc_Multiply_DoubleDouble_ReturnValue);0x00C7CallFunc_FTrunc_ReturnValue = FTrunc(CallFunc_Divide_DoubleDouble_ReturnValue);0x00ECCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_FTrunc_ReturnValue);0x0112if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x011CPushFlow(Label_030C);0x0121CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(Temp_int_Variable);0x0146CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Radius, 2);0x0174CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue, CallFunc_Multiply_DoubleDouble_ReturnValue);0x01A2CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x01BFCallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast, 0);0x01FCCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x0253CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddSphereComponent-0), false, CallFunc_MakeTransform_ReturnValue, this, false);0x0280CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast = Cast<3>(Radius);0x029DCallFunc_AddComponent_ReturnValue.SetSphereRadius(CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast, true);0x02C7CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Spheres, CallFunc_AddComponent_ReturnValue);0x030BPopFlow();0x030CLabel_030C:0x030CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0336Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0351goto Label_001C;0x0356Label_0356:0x0356return;0x0358// end of script | EventPublic | 0x00 |