Zdexby TheHolyOneZ
4,841 classes
Class

ABeamSpline_C

: AActor : UObject
/Game/Blueprints/Movesets/BeamWalk/BeamSpline.BeamSpline_C 0x0330 (816 B) align 8 inherited 0x02B0 13 scripted vtable /Game/Blueprints/Movesets/BeamWalk/BeamSpline
0x00x0330

Members 12

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SplineUSplineComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08CurrentSplineMeshUSplineMeshComponent*7 flagsnullptr
0x04Indexint327 flags0
0x02D40x04padding / unreflected
0x10CurrentSplineMeshArrayTArray<USplineMeshComponent*>4 flags[]
0x01SpecificMeshbool6 flagsfalse
0x02E90x07padding / unreflected
0x10StartDispatcherFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08MeshUStaticMesh*5 flags/Game/Blueprints/Movesets/BeamWalk/BeamPipeMesh.BeamPipeMesh
0x10DontPlatformHelpTArray<bool>2 flags[2 items]
0x08MeshesUStaticMeshComponent*7 flagsnullptr
0x10SpheresTArray<USphereComponent*>4 flags[]
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 13

SignatureFlagsNativeParams
void BossOptimization(bool On)
Script43 statements · 1,046 bytes of bytecode
0x0000PushFlow(Label_0413);0x0005Temp_int_Loop_Counter_Variable_1 = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CurrentSplineMeshArray);0x006ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0094if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01F6;0x00A2Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x00BDPushFlow(Label_03C9);0x00C2Temp_byte_Variable = 3;0x00D6Temp_byte_Variable_1 = 0;0x00EATemp_bool_Variable_1 = On;0x00FD/Script/Engine.Default__KismetArrayLibrary.Array_Get(CurrentSplineMeshArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0138CallFunc_Array_Get_Item_1.SetCollisionEnabled(Switch(Temp_bool_Variable_1, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default_1));0x0191/Script/Engine.Default__KismetArrayLibrary.Array_Get(CurrentSplineMeshArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x01CCCallFunc_Array_Get_Item_1.SetCastShadow(On);0x01F5PopFlow();0x01F6Label_01F6:0x01F6Temp_int_Loop_Counter_Variable = 0;0x020DTemp_int_Array_Index_Variable_1 = 0;0x0224Label_0224:0x0224CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Spheres);0x025FCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0285if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x028FTemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x02AAPushFlow(Label_037F);0x02AFTemp_bool_Variable = On;0x02C2Temp_byte_Variable_2 = 1;0x02D6Temp_byte_Variable_3 = 0;0x02EA/Script/Engine.Default__KismetArrayLibrary.Array_Get(Spheres, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x0325CallFunc_Array_Get_Item.SetCollisionEnabled(Switch(Temp_bool_Variable, false => Temp_byte_Variable_3, true => Temp_byte_Variable_2, default => K2Node_Select_Default));0x037EPopFlow();0x037FLabel_037F:0x037FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03A9Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x03C4goto Label_0224;0x03C9Label_03C9:0x03C9CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x03F3Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x040Egoto Label_0033;0x0413Label_0413:0x0413return;0x0415// end of script
Public0x01
void UserConstructionScript()
Script89 statements · 3,098 bytes of bytecode
0x0000PushFlow(Label_0C17);0x0005if (!(SpecificMesh)) goto Label_0014;0x0013PopFlow();0x0014Label_0014:0x0014Temp_int_Variable = 0;0x002BLabel_002B:0x002BCallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x005DCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 2);0x0087CallFunc_LessEqual_IntInt_ReturnValue_1 = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x00ADif (!(CallFunc_LessEqual_IntInt_ReturnValue_1)) goto Label_083B;0x00BBPushFlow(Label_0917);0x00C0Index = Temp_int_Variable;0x00DBTemp_struct_Variable = FTransform(...);0x013ECallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddSplineMeshComponent-0), false, Temp_struct_Variable, this, false);0x016BCurrentSplineMesh = CallFunc_AddComponent_ReturnValue;0x017ECallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CurrentSplineMeshArray, CurrentSplineMesh);0x01C2CallFunc_SetStaticMesh_ReturnValue = CurrentSplineMesh.SetStaticMesh(Mesh);0x01F9CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Index, 1);0x0223CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue = Spline.GetDistanceAlongSplineAtSplinePoint(CallFunc_Add_IntInt_ReturnValue);0x025ECallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1 = Spline.GetDistanceAlongSplineAtSplinePoint(Index);0x0299Spline.GetLocationAndTangentAtSplinePoint(Index, CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, 0);0x02D6CallFunc_Subtract_DoubleDouble_A_ImplicitCast_1 = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue);0x02F3CallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1);0x0310CallFunc_Subtract_DoubleDouble_ReturnValue_1 = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast_1, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x033ECallFunc_Normal_ReturnValue = Normal(CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, 1e-04f);0x0368CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Subtract_DoubleDouble_ReturnValue_1);0x038DCallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(CallFunc_Subtract_DoubleDouble_ReturnValue_1);0x03B2CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Normal_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue_1);0x03E0Spline.GetLocationAndTangentAtSplinePoint(CallFunc_Add_IntInt_ReturnValue, CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, 0);0x041DCallFunc_Normal_ReturnValue_1 = Normal(CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, 1e-04f);0x0447CallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_Normal_ReturnValue_1, CallFunc_Conv_DoubleToVector_ReturnValue);0x0475CurrentSplineMesh.SetStartAndEnd(CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_Multiply_VectorVector_ReturnValue_1, true);0x04BACallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(0.5);0x04DFCallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_MakeLiteralDouble_ReturnValue_1, CallFunc_MakeLiteralDouble_ReturnValue_1);0x050DCurrentSplineMesh.SetEndScale(CallFunc_MakeVector2D_ReturnValue, true);0x0537CallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(0.5);0x055CCallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_MakeLiteralDouble_ReturnValue_1, CallFunc_MakeLiteralDouble_ReturnValue_1);0x058ACurrentSplineMesh.SetStartScale(CallFunc_MakeVector2D_ReturnValue, true);0x05B4CallFunc_GetMaterial_ReturnValue = CurrentSplineMesh.GetMaterial(0);0x05E7CallFunc_CreateDynamicMaterialInstance_ReturnValue = CurrentSplineMesh.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue, FName(None));0x0630CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Index, 1);0x065ACallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue = Spline.GetDistanceAlongSplineAtSplinePoint(CallFunc_Add_IntInt_ReturnValue);0x0695CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1 = Spline.GetDistanceAlongSplineAtSplinePoint(Index);0x06D0CallFunc_Subtract_DoubleDouble_A_ImplicitCast_1 = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue);0x06EDCallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1);0x070ACallFunc_Subtract_DoubleDouble_ReturnValue_1 = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast_1, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x0738CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue_1, 100);0x0766CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue, 1, CallFunc_Divide_DoubleDouble_ReturnValue);0x079DCallFunc_Round_ReturnValue = round(CallFunc_FClamp_ReturnValue);0x07C2CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_Round_ReturnValue);0x07E7CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue);0x0804CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(TileV), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x083APopFlow();0x083BLabel_083B:0x083BTemp_int_Variable_1 = 0;0x0852Label_0852:0x0852CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable_1, 1);0x0874if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x087EPushFlow(Label_08CD);0x0883/Script/Engine.Default__KismetArrayLibrary.Array_Get(DontPlatformHelp, Temp_int_Variable_1, CallFunc_Array_Get_Item);0x08BEif (!(CallFunc_Array_Get_Item)) goto Label_0961;0x08CCPopFlow();0x08CDLabel_08CD:0x08CDCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Variable_1, 1);0x08F7Temp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue_2;0x0912goto Label_0852;0x0917Label_0917:0x0917CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Variable, 1);0x0941Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x095Cgoto Label_002B;0x0961Label_0961:0x0961CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(25);0x0986CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast = Cast<3>(CallFunc_MakeLiteralDouble_ReturnValue);0x09A3CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast, 0);0x09E0CallFunc_GetSplineLength_ReturnValue = Spline.GetSplineLength();0x0A12CallFunc_Subtract_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetSplineLength_ReturnValue);0x0A2FCallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast, CallFunc_MakeLiteralDouble_ReturnValue);0x0A5DCallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast_1 = Cast<3>(CallFunc_Subtract_DoubleDouble_ReturnValue);0x0A7ACallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1 = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast_1, 0);0x0AB7CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Temp_int_Variable_1, 0);0x0AD9CallFunc_SelectVector_ReturnValue = SelectVector(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1, CallFunc_EqualEqual_IntInt_ReturnValue);0x0B10CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_SelectVector_ReturnValue, FVector(0, 0, 50));0x0B4ECallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x0BA5CallFunc_AddComponent_ReturnValue_1 = AddComponent(FName(NODE_AddSphereComponent-0), false, CallFunc_MakeTransform_ReturnValue, this, false);0x0BD2CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Spheres, CallFunc_AddComponent_ReturnValue_1);0x0C16PopFlow();0x0C17Label_0C17:0x0C17return;0x0C19// end of script
EventPublic0x00
void BossStartPursueCall(AActor* Boss)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Boss = Boss;0x0012ExecuteUbergraph_BeamSpline(38);0x0021return;0x0023// end of script
Public0x08
void BossCheckpoint(ACheckpoint_C* Checkpoint, int32 ID)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Checkpoint = Checkpoint;0x0012PersistentFrame.K2Node_Event_ID = ID;0x0024ExecuteUbergraph_BeamSpline(43);0x0033return;0x0035// end of script
Public0x0C
void BossOptimizationCall(bool On, UBossOptimization_C* BossOptmizationComponment)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_On = On;0x0012PersistentFrame.K2Node_Event_BossOptmizationComponment = BossOptmizationComponment;0x0024ExecuteUbergraph_BeamSpline(48);0x0033return;0x0035// end of script
Public0x10
void DistanceOptimization(bool Enabled)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Enabled = Enabled;0x0012ExecuteUbergraph_BeamSpline(53);0x0021return;0x0023// end of script
Public0x01
void OnBeam()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BeamSpline(82);0x000Freturn;0x0011// end of script
0x00
void ReceiveActorBeginOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BeamSpline(87);0x0021return;0x0023// end of script
EventPublic0x08
void ReceiveActorEndOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_BeamSpline(235);0x0021return;0x0023// end of script
EventPublic0x08
void WalkOffStart()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BeamSpline(383);0x000Freturn;0x0011// end of script
0x00
void ActivationTriggerOptmization(bool Active)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Active = Active;0x0012ExecuteUbergraph_BeamSpline(10);0x0021return;0x0023// end of script
Public0x01
void ExecuteUbergraph_BeamSpline(int32 EntryPoint)
Script30 statements · 491 bytes of bytecode
0x0000goto [EntryPoint];0x000ABossOptimization(K2Node_Event_Active);0x0021goto Label_01E8;0x0026goto Label_01E8;0x002Bgoto Label_01E8;0x0030goto Label_01E8;0x0035goto Label_01E8;0x003ALabel_003A:0x003AStartDispatcher.Broadcast();0x004Dgoto Label_01E8;0x0052goto Label_003A;0x0057K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(K2Node_Event_OtherActor_1);0x007BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0098if (!(K2Node_DynamicCast_bSuccess)) goto Label_01E8;0x00A6K2Node_CreateDelegate_OutputDelegate.Bind(this, WalkOffStart);0x00BDK2Node_DynamicCast_AsMain_Char.WalkOffDispatcher += K2Node_CreateDelegate_OutputDelegate;0x00E6goto Label_01E8;0x00EBK2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(K2Node_Event_OtherActor);0x010FK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x012Cif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_01E8;0x013AK2Node_CreateDelegate_OutputDelegate.Bind(this, WalkOffStart);0x0151K2Node_DynamicCast_AsMain_Char_1.WalkOffDispatcher -= K2Node_CreateDelegate_OutputDelegate;0x017Agoto Label_01E8;0x017FCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0199K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x01BDK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x01DAif (!(K2Node_DynamicCast_bSuccess_2)) goto Label_01E8;0x01E8Label_01E8:0x01E8return;0x01EA// end of script
Final0x04
void StartDispatcher__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type