0x00x0330
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Spline | USplineComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | CurrentSplineMesh | USplineMeshComponent* | 7 flags | nullptr | |
| 0x04 | Index | int32 | 7 flags | 0 | |
| 0x02D4 | 0x04 | padding / unreflected | |||
| 0x10 | CurrentSplineMeshArray | TArray<USplineMeshComponent*> | 4 flags | [] | |
| 0x01 | SpecificMesh | bool | 6 flags | false | |
| 0x02E9 | 0x07 | padding / unreflected | |||
| 0x10 | StartDispatcher | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x08 | Mesh | UStaticMesh* | 5 flags | /Game/Blueprints/Movesets/BeamWalk/BeamPipeMesh.BeamPipeMesh | |
| 0x10 | DontPlatformHelp | TArray<bool> | 2 flags | [2 items] | |
| 0x08 | Meshes | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x10 | Spheres | TArray<USphereComponent*> | 4 flags | [] | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
void BossOptimization(bool On)Script43 statements · 1,046 bytes of bytecode0x0000PushFlow(Label_0413);0x0005Temp_int_Loop_Counter_Variable_1 = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CurrentSplineMeshArray);0x006ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0094if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01F6;0x00A2Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x00BDPushFlow(Label_03C9);0x00C2Temp_byte_Variable = 3;0x00D6Temp_byte_Variable_1 = 0;0x00EATemp_bool_Variable_1 = On;0x00FD/Script/Engine.Default__KismetArrayLibrary.Array_Get(CurrentSplineMeshArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0138CallFunc_Array_Get_Item_1.SetCollisionEnabled(Switch(Temp_bool_Variable_1, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default_1));0x0191/Script/Engine.Default__KismetArrayLibrary.Array_Get(CurrentSplineMeshArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x01CCCallFunc_Array_Get_Item_1.SetCastShadow(On);0x01F5PopFlow();0x01F6Label_01F6:0x01F6Temp_int_Loop_Counter_Variable = 0;0x020DTemp_int_Array_Index_Variable_1 = 0;0x0224Label_0224:0x0224CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Spheres);0x025FCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0285if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x028FTemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x02AAPushFlow(Label_037F);0x02AFTemp_bool_Variable = On;0x02C2Temp_byte_Variable_2 = 1;0x02D6Temp_byte_Variable_3 = 0;0x02EA/Script/Engine.Default__KismetArrayLibrary.Array_Get(Spheres, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x0325CallFunc_Array_Get_Item.SetCollisionEnabled(Switch(Temp_bool_Variable, false => Temp_byte_Variable_3, true => Temp_byte_Variable_2, default => K2Node_Select_Default));0x037EPopFlow();0x037FLabel_037F:0x037FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03A9Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x03C4goto Label_0224;0x03C9Label_03C9:0x03C9CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x03F3Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x040Egoto Label_0033;0x0413Label_0413:0x0413return;0x0415// end of script | Public | 0x01 | |
void UserConstructionScript()Script89 statements · 3,098 bytes of bytecode0x0000PushFlow(Label_0C17);0x0005if (!(SpecificMesh)) goto Label_0014;0x0013PopFlow();0x0014Label_0014:0x0014Temp_int_Variable = 0;0x002BLabel_002B:0x002BCallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x005DCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 2);0x0087CallFunc_LessEqual_IntInt_ReturnValue_1 = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x00ADif (!(CallFunc_LessEqual_IntInt_ReturnValue_1)) goto Label_083B;0x00BBPushFlow(Label_0917);0x00C0Index = Temp_int_Variable;0x00DBTemp_struct_Variable = FTransform(...);0x013ECallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddSplineMeshComponent-0), false, Temp_struct_Variable, this, false);0x016BCurrentSplineMesh = CallFunc_AddComponent_ReturnValue;0x017ECallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CurrentSplineMeshArray, CurrentSplineMesh);0x01C2CallFunc_SetStaticMesh_ReturnValue = CurrentSplineMesh.SetStaticMesh(Mesh);0x01F9CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Index, 1);0x0223CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue = Spline.GetDistanceAlongSplineAtSplinePoint(CallFunc_Add_IntInt_ReturnValue);0x025ECallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1 = Spline.GetDistanceAlongSplineAtSplinePoint(Index);0x0299Spline.GetLocationAndTangentAtSplinePoint(Index, CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, 0);0x02D6CallFunc_Subtract_DoubleDouble_A_ImplicitCast_1 = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue);0x02F3CallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1);0x0310CallFunc_Subtract_DoubleDouble_ReturnValue_1 = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast_1, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x033ECallFunc_Normal_ReturnValue = Normal(CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, 1e-04f);0x0368CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Subtract_DoubleDouble_ReturnValue_1);0x038DCallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(CallFunc_Subtract_DoubleDouble_ReturnValue_1);0x03B2CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Normal_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue_1);0x03E0Spline.GetLocationAndTangentAtSplinePoint(CallFunc_Add_IntInt_ReturnValue, CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, 0);0x041DCallFunc_Normal_ReturnValue_1 = Normal(CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, 1e-04f);0x0447CallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_Normal_ReturnValue_1, CallFunc_Conv_DoubleToVector_ReturnValue);0x0475CurrentSplineMesh.SetStartAndEnd(CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_Multiply_VectorVector_ReturnValue_1, true);0x04BACallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(0.5);0x04DFCallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_MakeLiteralDouble_ReturnValue_1, CallFunc_MakeLiteralDouble_ReturnValue_1);0x050DCurrentSplineMesh.SetEndScale(CallFunc_MakeVector2D_ReturnValue, true);0x0537CallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(0.5);0x055CCallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_MakeLiteralDouble_ReturnValue_1, CallFunc_MakeLiteralDouble_ReturnValue_1);0x058ACurrentSplineMesh.SetStartScale(CallFunc_MakeVector2D_ReturnValue, true);0x05B4CallFunc_GetMaterial_ReturnValue = CurrentSplineMesh.GetMaterial(0);0x05E7CallFunc_CreateDynamicMaterialInstance_ReturnValue = CurrentSplineMesh.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue, FName(None));0x0630CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Index, 1);0x065ACallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue = Spline.GetDistanceAlongSplineAtSplinePoint(CallFunc_Add_IntInt_ReturnValue);0x0695CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1 = Spline.GetDistanceAlongSplineAtSplinePoint(Index);0x06D0CallFunc_Subtract_DoubleDouble_A_ImplicitCast_1 = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue);0x06EDCallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetDistanceAlongSplineAtSplinePoint_ReturnValue_1);0x070ACallFunc_Subtract_DoubleDouble_ReturnValue_1 = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast_1, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x0738CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue_1, 100);0x0766CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue, 1, CallFunc_Divide_DoubleDouble_ReturnValue);0x079DCallFunc_Round_ReturnValue = round(CallFunc_FClamp_ReturnValue);0x07C2CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_Round_ReturnValue);0x07E7CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue);0x0804CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(TileV), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x083APopFlow();0x083BLabel_083B:0x083BTemp_int_Variable_1 = 0;0x0852Label_0852:0x0852CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable_1, 1);0x0874if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x087EPushFlow(Label_08CD);0x0883/Script/Engine.Default__KismetArrayLibrary.Array_Get(DontPlatformHelp, Temp_int_Variable_1, CallFunc_Array_Get_Item);0x08BEif (!(CallFunc_Array_Get_Item)) goto Label_0961;0x08CCPopFlow();0x08CDLabel_08CD:0x08CDCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Variable_1, 1);0x08F7Temp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue_2;0x0912goto Label_0852;0x0917Label_0917:0x0917CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Variable, 1);0x0941Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x095Cgoto Label_002B;0x0961Label_0961:0x0961CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(25);0x0986CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast = Cast<3>(CallFunc_MakeLiteralDouble_ReturnValue);0x09A3CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast, 0);0x09E0CallFunc_GetSplineLength_ReturnValue = Spline.GetSplineLength();0x0A12CallFunc_Subtract_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetSplineLength_ReturnValue);0x0A2FCallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast, CallFunc_MakeLiteralDouble_ReturnValue);0x0A5DCallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast_1 = Cast<3>(CallFunc_Subtract_DoubleDouble_ReturnValue);0x0A7ACallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1 = Spline.GetLocationAtDistanceAlongSpline(CallFunc_GetLocationAtDistanceAlongSpline_Distance_ImplicitCast_1, 0);0x0AB7CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Temp_int_Variable_1, 0);0x0AD9CallFunc_SelectVector_ReturnValue = SelectVector(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue_1, CallFunc_EqualEqual_IntInt_ReturnValue);0x0B10CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_SelectVector_ReturnValue, FVector(0, 0, 50));0x0B4ECallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x0BA5CallFunc_AddComponent_ReturnValue_1 = AddComponent(FName(NODE_AddSphereComponent-0), false, CallFunc_MakeTransform_ReturnValue, this, false);0x0BD2CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Spheres, CallFunc_AddComponent_ReturnValue_1);0x0C16PopFlow();0x0C17Label_0C17:0x0C17return;0x0C19// end of script | EventPublic | 0x00 | |
void BossStartPursueCall(AActor* Boss)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Boss = Boss;0x0012ExecuteUbergraph_BeamSpline(38);0x0021return;0x0023// end of script | Public | 0x08 | |
void BossCheckpoint(ACheckpoint_C* Checkpoint, int32 ID)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Checkpoint = Checkpoint;0x0012PersistentFrame.K2Node_Event_ID = ID;0x0024ExecuteUbergraph_BeamSpline(43);0x0033return;0x0035// end of script | Public | 0x0C | |
void BossOptimizationCall(bool On, UBossOptimization_C* BossOptmizationComponment)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_On = On;0x0012PersistentFrame.K2Node_Event_BossOptmizationComponment = BossOptmizationComponment;0x0024ExecuteUbergraph_BeamSpline(48);0x0033return;0x0035// end of script | Public | 0x10 | |
void DistanceOptimization(bool Enabled)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Enabled = Enabled;0x0012ExecuteUbergraph_BeamSpline(53);0x0021return;0x0023// end of script | Public | 0x01 | |
void OnBeam()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BeamSpline(82);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveActorBeginOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BeamSpline(87);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void ReceiveActorEndOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_BeamSpline(235);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void WalkOffStart()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BeamSpline(383);0x000Freturn;0x0011// end of script | 0x00 | ||
void ActivationTriggerOptmization(bool Active)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Active = Active;0x0012ExecuteUbergraph_BeamSpline(10);0x0021return;0x0023// end of script | Public | 0x01 | |
void ExecuteUbergraph_BeamSpline(int32 EntryPoint)Script30 statements · 491 bytes of bytecode0x0000goto [EntryPoint];0x000ABossOptimization(K2Node_Event_Active);0x0021goto Label_01E8;0x0026goto Label_01E8;0x002Bgoto Label_01E8;0x0030goto Label_01E8;0x0035goto Label_01E8;0x003ALabel_003A:0x003AStartDispatcher.Broadcast();0x004Dgoto Label_01E8;0x0052goto Label_003A;0x0057K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(K2Node_Event_OtherActor_1);0x007BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0098if (!(K2Node_DynamicCast_bSuccess)) goto Label_01E8;0x00A6K2Node_CreateDelegate_OutputDelegate.Bind(this, WalkOffStart);0x00BDK2Node_DynamicCast_AsMain_Char.WalkOffDispatcher += K2Node_CreateDelegate_OutputDelegate;0x00E6goto Label_01E8;0x00EBK2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(K2Node_Event_OtherActor);0x010FK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x012Cif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_01E8;0x013AK2Node_CreateDelegate_OutputDelegate.Bind(this, WalkOffStart);0x0151K2Node_DynamicCast_AsMain_Char_1.WalkOffDispatcher -= K2Node_CreateDelegate_OutputDelegate;0x017Agoto Label_01E8;0x017FCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0199K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x01BDK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x01DAif (!(K2Node_DynamicCast_bSuccess_2)) goto Label_01E8;0x01E8Label_01E8:0x01E8return;0x01EA// end of script | Final | 0x04 | |
void StartDispatcher__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |