Zdexby TheHolyOneZ
4,841 classes
Class

ADecalSliceActor_C

: AActor : UObject
/Game/Blueprints/Motor/Slice/DecalSliceActor.DecalSliceActor_C 0x0300 (768 B) align 8 inherited 0x02B0 3 scripted vtable /Game/Blueprints/Motor/Slice/DecalSliceActor
0x00x0300

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DecalUDecalComponent*6 flagsnullptr
0x08SceneUSceneComponent*6 flagsnullptr
0x08MaterialUMaterialInstanceDynamic*6 flagsnullptr
0x04Countint327 flags0
0x04StoreRandomint327 flags0
0x01CanNiagarabool7 flagstrue
0x02D90x07padding / unreflected
0x08SliceMovingdouble7 flags0
0x08LastSizedouble7 flags0
0x08OwnerCompUPrimitiveComponent*7 flagsnullptr
0x08NewVardouble7 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
void ForceFadeOut(float StartDelay, float Duration)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_StartDelay = StartDelay;0x0012PersistentFrame.K2Node_CustomEvent_Duration = Duration;0x0024ExecuteUbergraph_DecalSliceActor(1995);0x0033return;0x0035// end of script
0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_DecalSliceActor(2047);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_DecalSliceActor(int32 EntryPoint)
Script66 statements · 2,120 bytes of bytecode
0x0000PushFlow(Label_0845);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(25);0x0030CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(Count, CallFunc_MakeLiteralInt_ReturnValue);0x0056if (!(CallFunc_GreaterEqual_IntInt_ReturnValue)) goto Label_0065;0x0064PopFlow();0x0065Label_0065:0x0065CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Count, 1);0x008FTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x00AACount = Temp_int_Variable;0x00C5CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(Count);0x00EACallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(1);0x010FCallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(25);0x0130CallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(CallFunc_MakeLiteralInt_ReturnValue);0x0155CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue, CallFunc_Conv_IntToDouble_ReturnValue_1);0x0183CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue);0x01B1CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x01CEMaterial.SetScalarParameterValue(FName(Time), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0204Delay(this, 0.35f, LatentActionInfo{0xF, -1839626290, FName(ExecuteUbergraph_DecalSliceActor), this});0x023APopFlow();0x023Bgoto Label_000F;0x0240Label_0240:0x0240CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 3);0x0266StoreRandom = CallFunc_RandomIntegerInRange_ReturnValue;0x0281CallFunc_Conv_IntToDouble_ReturnValue_2 = Conv_IntToDouble(StoreRandom);0x02A6CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue_2, 0.25);0x02D4CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x02F1Material.SetScalarParameterValue(FName(Angle), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x0327CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-2.5, 2.5);0x0355CallFunc_Multiply_DoubleDouble_ReturnValue_4 = Multiply_DoubleDouble(LastSize, -1);0x0383CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x03A0CallFunc_Multiply_DoubleDouble_ReturnValue_5 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_4, CallFunc_GetWorldDeltaSeconds_ReturnValue);0x03CECallFunc_MakeVector_ReturnValue_2 = MakeVector(CallFunc_Multiply_DoubleDouble_ReturnValue_5, 0, CallFunc_RandomFloatInRange_ReturnValue);0x0405Decal.K2_AddRelativeLocation(CallFunc_MakeVector_ReturnValue_2, false, CallFunc_K2_AddRelativeLocation_SweepHitResult, false);0x0439CallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(SliceMoving, 2);0x0467CallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Divide_DoubleDouble_ReturnValue_1, 0.5);0x0495CallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(CallFunc_Multiply_DoubleDouble_ReturnValue_2);0x04BACallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(CallFunc_Divide_DoubleDouble_ReturnValue_1, 2);0x04E8CallFunc_MakeVector_ReturnValue = MakeVector(0, 0, CallFunc_Multiply_DoubleDouble_ReturnValue_3);0x051FCallFunc_Divide_DoubleDouble_ReturnValue_2 = Divide_DoubleDouble(LastSize, 100);0x054DCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_Conv_DoubleToVector_ReturnValue_1, CallFunc_MakeVector_ReturnValue);0x057BCallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(1);0x05A0CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue_1, CallFunc_Divide_DoubleDouble_ReturnValue_2);0x05CECallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_ReturnValue, NewVar);0x05FCCallFunc_MakeVector_ReturnValue_1 = MakeVector(1, CallFunc_Add_DoubleDouble_ReturnValue_1, 1);0x0633CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_MakeVector_ReturnValue_1, CallFunc_Add_VectorVector_ReturnValue);0x0661Decal.SetRelativeScale3D(CallFunc_Add_VectorVector_ReturnValue_1);0x068Aif (!(CanNiagara)) goto Label_0794;0x0698CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(-1);0x06BDCallFunc_GetActorForwardVector_ReturnValue = GetActorForwardVector();0x06D9CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x06F5CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetActorForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0723CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_Multiply_VectorVector_ReturnValue);0x0748CallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/Blueprints/Motor/Slice/MotorSparkWeld_NS.MotorSparkWeld_NS, Scene, FName(None), CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Conv_VectorToRotator_ReturnValue, 1, true, true, 0, true);0x0794Label_0794:0x0794Delay(this, 2f, LatentActionInfo{0x23B, 1366836337, FName(ExecuteUbergraph_DecalSliceActor), this});0x07CAPopFlow();0x07CBDecal.SetFadeOut(K2Node_CustomEvent_StartDelay, K2Node_CustomEvent_Duration, true);0x07FEPopFlow();0x07FFCallFunc_CreateDynamicMaterialInstance_ReturnValue = Decal.CreateDynamicMaterialInstance();0x082DMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0840goto Label_0240;0x0845Label_0845:0x0845return;0x0847// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type