Zdexby TheHolyOneZ
4,841 classes
Class

AMotorSlice_C

: AActor : UObject
/Game/Blueprints/Motor/MotorSlice.MotorSlice_C 0x0360 (864 B) align 8 inherited 0x02B0 4 scripted vtable /Game/Blueprints/Motor/MotorSlice
0x00x0360

Members 21

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08EngineAudioUAudioComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08LifeSystemULifeSystem_C*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08MeshUStaticMesh*5 flagsnullptr
0x08Speeddouble6 flags1
0x08Verticaldouble6 flags0
0x08Horizontaldouble6 flags0
0x01ForceFwdbool6 flagsfalse
0x01ForceVerticalbool6 flagsfalse
0x01FullForceFwdbool6 flagsfalse
0x01FullForceVerticalbool6 flagsfalse
0x01ForceDirectionalbool6 flagsfalse
0x01HasSoundbool6 flagstrue
0x03060x02padding / unreflected
0x08CameraLengthOffsetdouble6 flags0
0x18Horizontal Camera Rot OffsetFRotator5 flags{Pitch=0, Yaw=0, Roll=0}
0x18Vertical Camera Rot OffsetFRotator5 flags{Pitch=0, Yaw=0, Roll=0}
0x08OffsetCameraDistancedouble6 flags0
0x18OffsetCameraFVector6 flags{X=0, Y=0, Z=0}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void UserConstructionScript()
Script49 statements · 1,608 bytes of bytecode
0x0000PushFlow(Label_0645);0x0005CallFunc_SetStaticMesh_ReturnValue = StaticMesh.SetStaticMesh(Mesh);0x003CLifeSystem.VerticalCameraRotOffset = Vertical Camera Rot Offset;0x006DLifeSystem.HorizontalCameraRotOffset = Horizontal Camera Rot Offset;0x009ECallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Speed, 0.9);0x00CCLifeSystem.SpeedMultiply = CallFunc_Multiply_DoubleDouble_ReturnValue;0x00FDLifeSystem.CameraOffsetDistance = OffsetCameraDistance;0x012ELifeSystem.CameraOffset = OffsetCamera;0x015FCallFunc_MakeRotator_Pitch_ImplicitCast = Cast<3>(Vertical);0x017CCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(Horizontal);0x0199CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, CallFunc_MakeRotator_Pitch_ImplicitCast, CallFunc_MakeRotator_Yaw_ImplicitCast);0x01CCArrow.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0200LifeSystem.ForceFwd = ForceFwd;0x0229LifeSystem.ForceVertical = ForceVertical;0x0252LifeSystem.ForceDirectional = ForceDirectional;0x027BLifeSystem.FullForceFwd = FullForceFwd;0x02A4LifeSystem.FullForceVertical = FullForceVertical;0x02CDK2Node_MakeArray_Array = {StaticMesh};0x02E1LifeSystem.SetMesh(K2Node_MakeArray_Array, this, Temp_object_Variable, Temp_name_Variable, false);0x0322Temp_int_Loop_Counter_Variable = 0;0x0339Temp_int_Array_Index_Variable = 0;0x0350Label_0350:0x0350CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.AudioComponent);0x0375CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x03B0CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x03D6if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x03E0Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x03FBPushFlow(Label_0579);0x0400if (!(HasSound)) goto Label_05C3;0x040ECallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.AudioComponent);0x0433K2Node_MakeArray_Array_1 = {/Game/Sound/SFX/Environment/Motorslice/MotorEngine_1.MotorEngine_1, /Game/Sound/SFX/Environment/Motorslice/MotorEngine_2.MotorEngine_2, /Game/Sound/SFX/Environment/Motorslice/MotorEngine_3.MotorEngine_3, /Game/Sound/SFX/Environment/Motorslice/MotorEngine_4.MotorEngine_4, /Game/Sound/SFX/Environment/Motorslice/MotorEngine_5.MotorEngine_5, /Game/Sound/SFX/Environment/Motorslice/MotorEngine_6.MotorEngine_6};0x0474/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x04AFCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array_1);0x04EACallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, CallFunc_Array_Length_ReturnValue);0x0514/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_1, CallFunc_RandomIntegerInRange_ReturnValue, CallFunc_Array_Get_Item_1);0x054FCallFunc_Array_Get_Item.SetSound(CallFunc_Array_Get_Item_1);0x0578PopFlow();0x0579Label_0579:0x0579CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x05A3Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x05BEgoto Label_0350;0x05C3Label_05C3:0x05C3CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.AudioComponent);0x05E8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0623CallFunc_Array_Get_Item.SetSound(nullptr);0x0644PopFlow();0x0645Label_0645:0x0645return;0x0647// end of script
EventPublic0x00
void VRScan(bool TurnOn)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TurnOn = TurnOn;0x0012ExecuteUbergraph_MotorSlice(65);0x0021return;0x0023// end of script
0x01
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MotorSlice(70);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_MotorSlice(int32 EntryPoint)
Script15 statements · 242 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AStaticMesh.SetCollisionProfileName(FName(BlockAll), false);0x003Cgoto Label_00EF;0x0041goto Label_00EF;0x0046CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x005BK2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x007FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x009Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_00EF;0x00AAK2Node_CreateDelegate_OutputDelegate.Bind(this, VRScan);0x00C1K2Node_DynamicCast_AsMy_Game_Mode.VRScan += K2Node_CreateDelegate_OutputDelegate;0x00EAgoto Label_000A;0x00EFLabel_00EF:0x00EFreturn;0x00F1// end of script
Final0x04