0x00x0360
Members 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | EngineAudio | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | LifeSystem | ULifeSystem_C* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Mesh | UStaticMesh* | 5 flags | nullptr | |
| 0x08 | Speed | double | 6 flags | 1 | |
| 0x08 | Vertical | double | 6 flags | 0 | |
| 0x08 | Horizontal | double | 6 flags | 0 | |
| 0x01 | ForceFwd | bool | 6 flags | false | |
| 0x01 | ForceVertical | bool | 6 flags | false | |
| 0x01 | FullForceFwd | bool | 6 flags | false | |
| 0x01 | FullForceVertical | bool | 6 flags | false | |
| 0x01 | ForceDirectional | bool | 6 flags | false | |
| 0x01 | HasSound | bool | 6 flags | true | |
| 0x0306 | 0x02 | padding / unreflected | |||
| 0x08 | CameraLengthOffset | double | 6 flags | 0 | |
| 0x18 | Horizontal Camera Rot Offset | FRotator | 5 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | Vertical Camera Rot Offset | FRotator | 5 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x08 | OffsetCameraDistance | double | 6 flags | 0 | |
| 0x18 | OffsetCamera | FVector | 6 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script49 statements · 1,608 bytes of bytecode0x0000PushFlow(Label_0645);0x0005CallFunc_SetStaticMesh_ReturnValue = StaticMesh.SetStaticMesh(Mesh);0x003CLifeSystem.VerticalCameraRotOffset = Vertical Camera Rot Offset;0x006DLifeSystem.HorizontalCameraRotOffset = Horizontal Camera Rot Offset;0x009ECallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Speed, 0.9);0x00CCLifeSystem.SpeedMultiply = CallFunc_Multiply_DoubleDouble_ReturnValue;0x00FDLifeSystem.CameraOffsetDistance = OffsetCameraDistance;0x012ELifeSystem.CameraOffset = OffsetCamera;0x015FCallFunc_MakeRotator_Pitch_ImplicitCast = Cast<3>(Vertical);0x017CCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(Horizontal);0x0199CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, CallFunc_MakeRotator_Pitch_ImplicitCast, CallFunc_MakeRotator_Yaw_ImplicitCast);0x01CCArrow.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0200LifeSystem.ForceFwd = ForceFwd;0x0229LifeSystem.ForceVertical = ForceVertical;0x0252LifeSystem.ForceDirectional = ForceDirectional;0x027BLifeSystem.FullForceFwd = FullForceFwd;0x02A4LifeSystem.FullForceVertical = FullForceVertical;0x02CDK2Node_MakeArray_Array = {StaticMesh};0x02E1LifeSystem.SetMesh(K2Node_MakeArray_Array, this, Temp_object_Variable, Temp_name_Variable, false);0x0322Temp_int_Loop_Counter_Variable = 0;0x0339Temp_int_Array_Index_Variable = 0;0x0350Label_0350:0x0350CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.AudioComponent);0x0375CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x03B0CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x03D6if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x03E0Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x03FBPushFlow(Label_0579);0x0400if (!(HasSound)) goto Label_05C3;0x040ECallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.AudioComponent);0x0433K2Node_MakeArray_Array_1 = {/Game/Sound/SFX/Environment/Motorslice/MotorEngine_1.MotorEngine_1, /Game/Sound/SFX/Environment/Motorslice/MotorEngine_2.MotorEngine_2, /Game/Sound/SFX/Environment/Motorslice/MotorEngine_3.MotorEngine_3, /Game/Sound/SFX/Environment/Motorslice/MotorEngine_4.MotorEngine_4, /Game/Sound/SFX/Environment/Motorslice/MotorEngine_5.MotorEngine_5, /Game/Sound/SFX/Environment/Motorslice/MotorEngine_6.MotorEngine_6};0x0474/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x04AFCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array_1);0x04EACallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, CallFunc_Array_Length_ReturnValue);0x0514/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array_1, CallFunc_RandomIntegerInRange_ReturnValue, CallFunc_Array_Get_Item_1);0x054FCallFunc_Array_Get_Item.SetSound(CallFunc_Array_Get_Item_1);0x0578PopFlow();0x0579Label_0579:0x0579CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x05A3Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x05BEgoto Label_0350;0x05C3Label_05C3:0x05C3CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.AudioComponent);0x05E8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0623CallFunc_Array_Get_Item.SetSound(nullptr);0x0644PopFlow();0x0645Label_0645:0x0645return;0x0647// end of script | EventPublic | 0x00 | |
void VRScan(bool TurnOn)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_TurnOn = TurnOn;0x0012ExecuteUbergraph_MotorSlice(65);0x0021return;0x0023// end of script | 0x01 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_MotorSlice(70);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_MotorSlice(int32 EntryPoint)Script15 statements · 242 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AStaticMesh.SetCollisionProfileName(FName(BlockAll), false);0x003Cgoto Label_00EF;0x0041goto Label_00EF;0x0046CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x005BK2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x007FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x009Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_00EF;0x00AAK2Node_CreateDelegate_OutputDelegate.Bind(this, VRScan);0x00C1K2Node_DynamicCast_AsMy_Game_Mode.VRScan += K2Node_CreateDelegate_OutputDelegate;0x00EAgoto Label_000A;0x00EFLabel_00EF:0x00EFreturn;0x00F1// end of script | Final | 0x04 |