0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_0254;0x0079if (!(K2Node_DynamicCast_AsMain_Char.isCold)) goto Label_00C1;0x009Dif (!(K2Node_DynamicCast_AsMain_Char.ColdBreathEnabled)) goto Label_00D1;0x00C1Label_00C1:0x00C1ReturnValue = false;0x00CCgoto Label_0254;0x00D1Label_00D1:0x00D1K2Node_DynamicCast_AsMain_Char.ColdBreath();0x00F5CallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(MouthSocket));0x011ECallFunc_GetSocketTransform_ReturnValue = MeshComp.GetSocketTransform(CallFunc_MakeLiteralName_ReturnValue, 0);0x015FBreakTransform(CallFunc_GetSocketTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x018DCallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/Blueprints/Ambient/Particles/Cold/ColdBreath_NS.ColdBreath_NS, MeshComp, CallFunc_MakeLiteralName_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, 1, false, true, 0, true);0x01D5CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Sound/SFX/Voices/Breath/BreathG_Cue.BreathG_Cue, MeshComp, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.15f, 1f, 0f, nullptr, nullptr, true);0x024Fgoto Label_00C1;0x0254Label_0254:0x0254return ReturnValue;