0x00x0300
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Mesh | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Timeline_NewTrack_0_5D35D82841616F1B51CC339BA84E7489 | float | 4 flags | 0 | |
| 0x01 | Timeline__Direction_5D35D82841616F1B51CC339BA84E7489 | ETimelineDirection | 4 flags | Forward | |
| 0x02CD | 0x03 | padding / unreflected | |||
| 0x08 | Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | Animation | UAnimSequenceBase* | 6 flags | nullptr | |
| 0x04 | position | float | 7 flags | 0 | |
| 0x02E4 | 0x04 | padding / unreflected | |||
| 0x08 | CharacterReference | AMainChar_C* | 6 flags | nullptr | |
| 0x08 | CloneP | UP_Anim_C* | 6 flags | nullptr | |
| 0x08 | MimicPose | UPreviewP_C* | 6 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_P_PreviewAnim(1203);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_P_PreviewAnim(1198);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_P_PreviewAnim(1208);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void CloneAnimGraph(bool Activate)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Activate = Activate;0x0012ExecuteUbergraph_P_PreviewAnim(1481);0x0021return;0x0023// end of script | 0x01 | ||
void StartAnimPreview(UAnimSequenceBase* Animation, bool bLooping, float Rate, bool Crouch, USceneComponent* AttachComp, const FTransform& Transform)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Animation = Animation;0x0012PersistentFrame.K2Node_CustomEvent_bLooping = bLooping;0x0024PersistentFrame.K2Node_CustomEvent_Rate = Rate;0x0036PersistentFrame.K2Node_CustomEvent_Crouch = Crouch;0x0048PersistentFrame.K2Node_CustomEvent_AttachComp = AttachComp;0x005APersistentFrame.K2Node_CustomEvent_Transform = Transform;0x006CExecuteUbergraph_P_PreviewAnim(1719);0x007Breturn;0x007D// end of script | 0x80 | ||
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_P_PreviewAnim(2114);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void MimicAll()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_P_PreviewAnim(2119);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_P_PreviewAnim(int32 EntryPoint)Script97 statements · 2,339 bytes of bytecode0x0000PushFlow(Label_0920);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FMesh.PlayAnimation(Animation, false);0x0039CallFunc_GetPlayLength_ReturnValue_1 = Animation.GetPlayLength();0x006FMesh.SetPosition(CallFunc_GetPlayLength_ReturnValue_1, false);0x0099Mesh.SetPlayRate(0f);0x00BEPopFlow();0x00BFLabel_00BF:0x00BFCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x00D9K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x00FDK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x011Aif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0124CharacterReference = K2Node_DynamicCast_AsMain_Char;0x0137CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x0151CallFunc_GetTransform_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue_1.GetTransform();0x0183CallFunc_K2_SetActorTransform_ReturnValue_1 = K2_SetActorTransform(CallFunc_GetTransform_ReturnValue, false, CallFunc_K2_SetActorTransform_SweepHitResult_1, false);0x01ABCloneP.CloneReplicatePreview();0x01CFMesh.K2_SetRelativeLocation(CharacterReference.Mesh.RelativeLocation, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x022FPopFlow();0x0230Label_0230:0x0230position = Timeline_NewTrack_0_5D35D82841616F1B51CC339BA84E7489;0x024BCallFunc_IsPlaying_ReturnValue = Mesh.IsPlaying();0x0275if (!(CallFunc_IsPlaying_ReturnValue)) goto Label_0284;0x0283PopFlow();0x0284Label_0284:0x0284Timeline.Stop();0x02A4goto Label_000F;0x02A9Label_02A9:0x02A9CloneP.NoIKs = false;0x02CAPopFlow();0x02CBLabel_02CB:0x02CBPushFlow(Label_03B8);0x02D0CallFunc_GetPlayLength_ReturnValue = Animation.GetPlayLength();0x0306CallFunc_Divide_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetPlayLength_ReturnValue);0x0323CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(1, CallFunc_Divide_DoubleDouble_B_ImplicitCast);0x0351CallFunc_SetPlayRate_NewRate_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x036ETimeline.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast);0x0397Timeline.PlayFromStart();0x03B7PopFlow();0x03B8Label_03B8:0x03B8CallFunc_GetPlayLength_ReturnValue = Animation.GetPlayLength();0x03EECallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetPlayLength_ReturnValue);0x040BCallFunc_Multiply_DoubleDouble_B_ImplicitCast = Cast<4>(K2Node_CustomEvent_Rate);0x0428CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, CallFunc_Multiply_DoubleDouble_B_ImplicitCast);0x0456CallFunc_RetriggerableDelay_Duration_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0473RetriggerableDelay(this, CallFunc_RetriggerableDelay_Duration_ImplicitCast, LatentActionInfo{0xF, -258445514, FName(ExecuteUbergraph_P_PreviewAnim), this});0x04ADPopFlow();0x04AEgoto Label_0230;0x04B3goto Label_000F;0x04B8PopFlow();0x04B9Label_04B9:0x04B9Mesh.SetAnimationMode(1, true);0x04DCMesh.PlayAnimation(Animation, K2Node_CustomEvent_bLooping);0x050EMesh.SetPlayRate(K2Node_CustomEvent_Rate);0x0537goto Label_02CB;0x053CLabel_053C:0x053CCallFunc_GetAnimInstance_ReturnValue = Mesh.GetAnimInstance();0x0566K2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x058AK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x05A7if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x05B1CloneP = K2Node_DynamicCast_AsP_Anim;0x05C4goto Label_02A9;0x05C9SetActorTickEnabled(K2Node_CustomEvent_Activate);0x05E0if (!(K2Node_CustomEvent_Activate)) PopFlow();0x05EACallFunc_GetPlayerPawn_ReturnValue_3 = GetPlayerPawn(this, 0);0x0604K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_3);0x0628K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x0645if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x064FCharacterReference = K2Node_DynamicCast_AsMain_Char_2;0x0662Mesh.SetAnimationMode(1, true);0x0685Mesh.SetAnimInstanceClass(/Game/Blueprints/MainCharacter/P/Mesh/P_Anim.P_Anim_C);0x06B2goto Label_053C;0x06B7Animation = K2Node_CustomEvent_Animation;0x06CACallFunc_GetPlayerPawn_ReturnValue_2 = GetPlayerPawn(this, 0);0x06E4K2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_2);0x0708K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x0725if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x072FCharacterReference = K2Node_DynamicCast_AsMain_Char_1;0x0742CallFunc_K2_SetActorTransform_ReturnValue = K2_SetActorTransform(K2Node_CustomEvent_Transform, false, CallFunc_K2_SetActorTransform_SweepHitResult, false);0x076ACallFunc_K2_AttachToComponent_ReturnValue = K2_AttachToComponent(K2Node_CustomEvent_AttachComp, FName(None), 1, 1, 1, true);0x079BCallFunc_SelectFloat_ReturnValue = SelectFloat(-45, -95, K2Node_CustomEvent_Crouch);0x07D2CallFunc_MakeVector_ReturnValue = MakeVector(0, 0, CallFunc_SelectFloat_ReturnValue);0x0809Mesh.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x083Dgoto Label_04B9;0x0842goto Label_00BF;0x0847Mesh.SetAnimationMode(1, true);0x086AMesh.SetAnimInstanceClass(/Game/Blueprints/MainCharacter/P/PreviewMesh/PreviewP.PreviewP_C);0x0897CallFunc_GetAnimInstance_ReturnValue_1 = Mesh.GetAnimInstance();0x08C1K2Node_DynamicCast_AsPreview_P = Cast<PreviewP_C>(CallFunc_GetAnimInstance_ReturnValue_1);0x08E5K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsPreview_P);0x0902if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x090CMimicPose = K2Node_DynamicCast_AsPreview_P;0x091FPopFlow();0x0920Label_0920:0x0920return;0x0922// end of script | Final | 0x04 |