Zdexby TheHolyOneZ
4,841 classes
Class

AP_PreviewAnim_C

: AActor : UObject
/Game/Blueprints/MainCharacter/P/PreviewMesh/P_PreviewAnim.P_PreviewAnim_C 0x0300 (768 B) align 8 inherited 0x02B0 8 scripted vtable /Game/Blueprints/MainCharacter/P/PreviewMesh/P_PreviewAnim
0x00x0300

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08MeshUSkeletalMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Timeline_NewTrack_0_5D35D82841616F1B51CC339BA84E7489float4 flags0
0x01Timeline__Direction_5D35D82841616F1B51CC339BA84E7489ETimelineDirection4 flagsForward
0x02CD0x03padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x08AnimationUAnimSequenceBase*6 flagsnullptr
0x04positionfloat7 flags0
0x02E40x04padding / unreflected
0x08CharacterReferenceAMainChar_C*6 flagsnullptr
0x08ClonePUP_Anim_C*6 flagsnullptr
0x08MimicPoseUPreviewP_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_P_PreviewAnim(1203);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_P_PreviewAnim(1198);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_P_PreviewAnim(1208);0x000Freturn;0x0011// end of script
EventProtected0x00
void CloneAnimGraph(bool Activate)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Activate = Activate;0x0012ExecuteUbergraph_P_PreviewAnim(1481);0x0021return;0x0023// end of script
0x01
void StartAnimPreview(UAnimSequenceBase* Animation, bool bLooping, float Rate, bool Crouch, USceneComponent* AttachComp, const FTransform& Transform)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Animation = Animation;0x0012PersistentFrame.K2Node_CustomEvent_bLooping = bLooping;0x0024PersistentFrame.K2Node_CustomEvent_Rate = Rate;0x0036PersistentFrame.K2Node_CustomEvent_Crouch = Crouch;0x0048PersistentFrame.K2Node_CustomEvent_AttachComp = AttachComp;0x005APersistentFrame.K2Node_CustomEvent_Transform = Transform;0x006CExecuteUbergraph_P_PreviewAnim(1719);0x007Breturn;0x007D// end of script
0x80
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_P_PreviewAnim(2114);0x0021return;0x0023// end of script
EventPublic0x04
void MimicAll()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_P_PreviewAnim(2119);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_P_PreviewAnim(int32 EntryPoint)
Script97 statements · 2,339 bytes of bytecode
0x0000PushFlow(Label_0920);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FMesh.PlayAnimation(Animation, false);0x0039CallFunc_GetPlayLength_ReturnValue_1 = Animation.GetPlayLength();0x006FMesh.SetPosition(CallFunc_GetPlayLength_ReturnValue_1, false);0x0099Mesh.SetPlayRate(0f);0x00BEPopFlow();0x00BFLabel_00BF:0x00BFCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x00D9K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x00FDK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x011Aif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0124CharacterReference = K2Node_DynamicCast_AsMain_Char;0x0137CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x0151CallFunc_GetTransform_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue_1.GetTransform();0x0183CallFunc_K2_SetActorTransform_ReturnValue_1 = K2_SetActorTransform(CallFunc_GetTransform_ReturnValue, false, CallFunc_K2_SetActorTransform_SweepHitResult_1, false);0x01ABCloneP.CloneReplicatePreview();0x01CFMesh.K2_SetRelativeLocation(CharacterReference.Mesh.RelativeLocation, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x022FPopFlow();0x0230Label_0230:0x0230position = Timeline_NewTrack_0_5D35D82841616F1B51CC339BA84E7489;0x024BCallFunc_IsPlaying_ReturnValue = Mesh.IsPlaying();0x0275if (!(CallFunc_IsPlaying_ReturnValue)) goto Label_0284;0x0283PopFlow();0x0284Label_0284:0x0284Timeline.Stop();0x02A4goto Label_000F;0x02A9Label_02A9:0x02A9CloneP.NoIKs = false;0x02CAPopFlow();0x02CBLabel_02CB:0x02CBPushFlow(Label_03B8);0x02D0CallFunc_GetPlayLength_ReturnValue = Animation.GetPlayLength();0x0306CallFunc_Divide_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetPlayLength_ReturnValue);0x0323CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(1, CallFunc_Divide_DoubleDouble_B_ImplicitCast);0x0351CallFunc_SetPlayRate_NewRate_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x036ETimeline.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast);0x0397Timeline.PlayFromStart();0x03B7PopFlow();0x03B8Label_03B8:0x03B8CallFunc_GetPlayLength_ReturnValue = Animation.GetPlayLength();0x03EECallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetPlayLength_ReturnValue);0x040BCallFunc_Multiply_DoubleDouble_B_ImplicitCast = Cast<4>(K2Node_CustomEvent_Rate);0x0428CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, CallFunc_Multiply_DoubleDouble_B_ImplicitCast);0x0456CallFunc_RetriggerableDelay_Duration_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0473RetriggerableDelay(this, CallFunc_RetriggerableDelay_Duration_ImplicitCast, LatentActionInfo{0xF, -258445514, FName(ExecuteUbergraph_P_PreviewAnim), this});0x04ADPopFlow();0x04AEgoto Label_0230;0x04B3goto Label_000F;0x04B8PopFlow();0x04B9Label_04B9:0x04B9Mesh.SetAnimationMode(1, true);0x04DCMesh.PlayAnimation(Animation, K2Node_CustomEvent_bLooping);0x050EMesh.SetPlayRate(K2Node_CustomEvent_Rate);0x0537goto Label_02CB;0x053CLabel_053C:0x053CCallFunc_GetAnimInstance_ReturnValue = Mesh.GetAnimInstance();0x0566K2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x058AK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x05A7if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x05B1CloneP = K2Node_DynamicCast_AsP_Anim;0x05C4goto Label_02A9;0x05C9SetActorTickEnabled(K2Node_CustomEvent_Activate);0x05E0if (!(K2Node_CustomEvent_Activate)) PopFlow();0x05EACallFunc_GetPlayerPawn_ReturnValue_3 = GetPlayerPawn(this, 0);0x0604K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_3);0x0628K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x0645if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x064FCharacterReference = K2Node_DynamicCast_AsMain_Char_2;0x0662Mesh.SetAnimationMode(1, true);0x0685Mesh.SetAnimInstanceClass(/Game/Blueprints/MainCharacter/P/Mesh/P_Anim.P_Anim_C);0x06B2goto Label_053C;0x06B7Animation = K2Node_CustomEvent_Animation;0x06CACallFunc_GetPlayerPawn_ReturnValue_2 = GetPlayerPawn(this, 0);0x06E4K2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_2);0x0708K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x0725if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x072FCharacterReference = K2Node_DynamicCast_AsMain_Char_1;0x0742CallFunc_K2_SetActorTransform_ReturnValue = K2_SetActorTransform(K2Node_CustomEvent_Transform, false, CallFunc_K2_SetActorTransform_SweepHitResult, false);0x076ACallFunc_K2_AttachToComponent_ReturnValue = K2_AttachToComponent(K2Node_CustomEvent_AttachComp, FName(None), 1, 1, 1, true);0x079BCallFunc_SelectFloat_ReturnValue = SelectFloat(-45, -95, K2Node_CustomEvent_Crouch);0x07D2CallFunc_MakeVector_ReturnValue = MakeVector(0, 0, CallFunc_SelectFloat_ReturnValue);0x0809Mesh.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x083Dgoto Label_04B9;0x0842goto Label_00BF;0x0847Mesh.SetAnimationMode(1, true);0x086AMesh.SetAnimInstanceClass(/Game/Blueprints/MainCharacter/P/PreviewMesh/PreviewP.PreviewP_C);0x0897CallFunc_GetAnimInstance_ReturnValue_1 = Mesh.GetAnimInstance();0x08C1K2Node_DynamicCast_AsPreview_P = Cast<PreviewP_C>(CallFunc_GetAnimInstance_ReturnValue_1);0x08E5K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsPreview_P);0x0902if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x090CMimicPose = K2Node_DynamicCast_AsPreview_P;0x091FPopFlow();0x0920Label_0920:0x0920return;0x0922// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type