Zdexby TheHolyOneZ
4,841 classes
Class

UWallRunSliceCancel_C

: UAnimNotify : UObject
/Game/Blueprints/MainCharacter/P/Anim/WallRun/WallRunSliceCancel.WallRunSliceCancel_C 0x0038 (56 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/WallRun/WallRunSliceCancel
0x00x0038

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script13 statements · 414 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_0193;0x0079if (!(K2Node_DynamicCast_AsMain_Char.WasSlice)) goto Label_0193;0x009DK2Node_DynamicCast_AsMain_Char.CancelAnim(0.4f);0x00C6K2Node_DynamicCast_AsMain_Char.FallSlowSliced = 1;0x00F7K2Node_DynamicCast_AsMain_Char.FallSlowDown(3, 0.5, false, true, false);0x0130PrintString(this, "Wall Run Slice Cancel", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0188ReturnValue = false;0x0193Label_0193:0x0193return ReturnValue;0x019D// end of script
EventPublic0x41