0x00x02D0
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Scene | USceneComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WallRunEndPlatform(238);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void CustomEvent(AActor* Actor, USceneComponent* Comp)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012PersistentFrame.K2Node_CustomEvent_Comp = Comp;0x0024ExecuteUbergraph_WallRunEndPlatform(453);0x0033return;0x0035// end of script | 0x10 | ||
void DestroyEvent()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WallRunEndPlatform(1760);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_WallRunEndPlatform(int32 EntryPoint)Script64 statements · 1,768 bytes of bytecode0x0000PushFlow(Label_06E5);0x0005goto [EntryPoint];0x000FDestroyEvent();0x001DPopFlow();0x001ELabel_001E:0x001ECallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x003BCallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_GetWorldDeltaSeconds_ReturnValue);0x0058Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0x93, -23714810, FName(ExecuteUbergraph_WallRunEndPlatform), this});0x0092PopFlow();0x0093K2_DestroyActor();0x00A1PopFlow();0x00A2Label_00A2:0x00A2PushFlow(Label_00B6);0x00A7if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00D5;0x00B5PopFlow();0x00B6Label_00B6:0x00B6if (!(Temp_bool_IsClosed_Variable)) goto Label_00C5;0x00C4PopFlow();0x00C5Label_00C5:0x00C5Temp_bool_IsClosed_Variable = true;0x00D0goto Label_001E;0x00D5Label_00D5:0x00D5Temp_bool_Has_Been_Initd_Variable = true;0x00E0if (!(false)) PopFlow();0x00E2Temp_bool_IsClosed_Variable = true;0x00EDPopFlow();0x00EECallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0103K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0127K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0144if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x014EK2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent);0x0165K2Node_DynamicCast_AsMy_Game_Mode.Land += K2Node_CreateDelegate_OutputDelegate;0x018ERetriggerableDelay(this, 2f, LatentActionInfo{0xF, -2012560674, FName(ExecuteUbergraph_WallRunEndPlatform), this});0x01C4PopFlow();0x01C5CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_CustomEvent_Actor, this);0x01E3if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_050E;0x01F1CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x020BK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x022FK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x024Cif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0256CallFunc_K2_GetComponentLocation_ReturnValue = Scene.K2_GetComponentLocation();0x0288K2Node_DynamicCast_AsMain_Char.CharacterMovement.K2_FindFloor(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_FindFloor_FloorResult);0x02D4if (!(CallFunc_K2_FindFloor_FloorResult.bBlockingHit)) goto Label_050E;0x02EBCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0305CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x0337CallFunc_K2_GetComponentLocation_ReturnValue = Scene.K2_GetComponentLocation();0x0369K2Node_DynamicCast_AsMain_Char.CharacterMovement.K2_FindFloor(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_FindFloor_FloorResult);0x03B5BreakHitResult(CallFunc_K2_FindFloor_FloorResult.HitResult, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0473CallFunc_SphereTraceSingle_ReturnValue = SphereTraceSingle(this, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakHitResult_Location, 25f, 0, false, Temp_object_Variable, 2, CallFunc_SphereTraceSingle_OutHit, true, LinearColor{1f, 0.681771f, 0.202582f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0500if (!(CallFunc_SphereTraceSingle_ReturnValue)) goto Label_051D;0x050ELabel_050E:0x050EDestroyEvent();0x051CPopFlow();0x051DLabel_051D:0x051DCallFunc_K2_GetComponentLocation_ReturnValue = Scene.K2_GetComponentLocation();0x054FK2Node_DynamicCast_AsMain_Char.CharacterMovement.K2_FindFloor(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_FindFloor_FloorResult);0x059BBreakHitResult(CallFunc_K2_FindFloor_FloorResult.HitResult, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0659CallFunc_K2_SetActorLocation_ReturnValue = K2Node_DynamicCast_AsMain_Char.K2_SetActorLocation(CallFunc_BreakHitResult_Location, false, CallFunc_K2_SetActorLocation_SweepHitResult, true);0x0697K2Node_DynamicCast_AsMain_Char.K2_AddActorWorldOffset(FVector(0, 0, -25), true, CallFunc_K2_AddActorWorldOffset_SweepHitResult, false);0x06DBgoto Label_050E;0x06E0goto Label_00A2;0x06E5Label_06E5:0x06E5return;0x06E7// end of script | Final | 0x04 |