Zdexby TheHolyOneZ
4,841 classes
Class

AWallRunEndPlatform_C

: AActor : UObject
/Game/Blueprints/MainCharacter/P/Anim/WallRun/WallRunEndPlatform.WallRunEndPlatform_C 0x02D0 (720 B) align 8 inherited 0x02B0 4 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/WallRun/WallRunEndPlatform
0x00x02D0

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SceneUSceneComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WallRunEndPlatform(238);0x000Freturn;0x0011// end of script
EventProtected0x00
void CustomEvent(AActor* Actor, USceneComponent* Comp)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012PersistentFrame.K2Node_CustomEvent_Comp = Comp;0x0024ExecuteUbergraph_WallRunEndPlatform(453);0x0033return;0x0035// end of script
0x10
void DestroyEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WallRunEndPlatform(1760);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WallRunEndPlatform(int32 EntryPoint)
Script64 statements · 1,768 bytes of bytecode
0x0000PushFlow(Label_06E5);0x0005goto [EntryPoint];0x000FDestroyEvent();0x001DPopFlow();0x001ELabel_001E:0x001ECallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x003BCallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_GetWorldDeltaSeconds_ReturnValue);0x0058Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0x93, -23714810, FName(ExecuteUbergraph_WallRunEndPlatform), this});0x0092PopFlow();0x0093K2_DestroyActor();0x00A1PopFlow();0x00A2Label_00A2:0x00A2PushFlow(Label_00B6);0x00A7if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00D5;0x00B5PopFlow();0x00B6Label_00B6:0x00B6if (!(Temp_bool_IsClosed_Variable)) goto Label_00C5;0x00C4PopFlow();0x00C5Label_00C5:0x00C5Temp_bool_IsClosed_Variable = true;0x00D0goto Label_001E;0x00D5Label_00D5:0x00D5Temp_bool_Has_Been_Initd_Variable = true;0x00E0if (!(false)) PopFlow();0x00E2Temp_bool_IsClosed_Variable = true;0x00EDPopFlow();0x00EECallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0103K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0127K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0144if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x014EK2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent);0x0165K2Node_DynamicCast_AsMy_Game_Mode.Land += K2Node_CreateDelegate_OutputDelegate;0x018ERetriggerableDelay(this, 2f, LatentActionInfo{0xF, -2012560674, FName(ExecuteUbergraph_WallRunEndPlatform), this});0x01C4PopFlow();0x01C5CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_CustomEvent_Actor, this);0x01E3if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_050E;0x01F1CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x020BK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x022FK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x024Cif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0256CallFunc_K2_GetComponentLocation_ReturnValue = Scene.K2_GetComponentLocation();0x0288K2Node_DynamicCast_AsMain_Char.CharacterMovement.K2_FindFloor(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_FindFloor_FloorResult);0x02D4if (!(CallFunc_K2_FindFloor_FloorResult.bBlockingHit)) goto Label_050E;0x02EBCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0305CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x0337CallFunc_K2_GetComponentLocation_ReturnValue = Scene.K2_GetComponentLocation();0x0369K2Node_DynamicCast_AsMain_Char.CharacterMovement.K2_FindFloor(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_FindFloor_FloorResult);0x03B5BreakHitResult(CallFunc_K2_FindFloor_FloorResult.HitResult, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0473CallFunc_SphereTraceSingle_ReturnValue = SphereTraceSingle(this, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakHitResult_Location, 25f, 0, false, Temp_object_Variable, 2, CallFunc_SphereTraceSingle_OutHit, true, LinearColor{1f, 0.681771f, 0.202582f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0500if (!(CallFunc_SphereTraceSingle_ReturnValue)) goto Label_051D;0x050ELabel_050E:0x050EDestroyEvent();0x051CPopFlow();0x051DLabel_051D:0x051DCallFunc_K2_GetComponentLocation_ReturnValue = Scene.K2_GetComponentLocation();0x054FK2Node_DynamicCast_AsMain_Char.CharacterMovement.K2_FindFloor(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_FindFloor_FloorResult);0x059BBreakHitResult(CallFunc_K2_FindFloor_FloorResult.HitResult, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0659CallFunc_K2_SetActorLocation_ReturnValue = K2Node_DynamicCast_AsMain_Char.K2_SetActorLocation(CallFunc_BreakHitResult_Location, false, CallFunc_K2_SetActorLocation_SweepHitResult, true);0x0697K2Node_DynamicCast_AsMain_Char.K2_AddActorWorldOffset(FVector(0, 0, -25), true, CallFunc_K2_AddActorWorldOffset_SweepHitResult, false);0x06DBgoto Label_050E;0x06E0goto Label_00A2;0x06E5Label_06E5:0x06E5return;0x06E7// end of script
Final0x04